Консольные команды Counter-Strike 2


Консольные команды Counter-Strike 2 

Пример основных настроек сервера

Команда Описание

ent_ungrab	cmd	sv, cheat	un-grabs all objects
ent_vcollide_wireframe	cmd	sv, cheat	Displays the interpolated vcollide wireframe pm am entity. Arguments
ent_viewoffset	cmd	sv, cheat	Displays the eye position for the given entity(ies) in red. Arguments
entity_log_load_unserialize	0	sv, cl, rep, cheat	Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client
entity_lump_list	cmd		List all known entity lumps
entity_lump_spew	cmd		Dump the contents of an entity lump
entityreport	cmd	sv	Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
entitysummary	cmd	sv	Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
ents	cmd	sv	List server entities, sorted by spawn group
escape	cmd	clientcmd_can_execute	Escape key pressed.
exec	cmd	norecord	Execute a cfg file
exec_async	cmd	cheat, norecord	Execute a cfg file over time
execifexists	cmd	norecord	Execute a cfg file if file exists
execute_command_every_frame	0	cheat	
explode	cmd	sv, cheat	Kills the player with explosive damage
explodevector	cmd	sv, cheat	Kills a player applying an explosive force. Usage
fadein	cmd	sv, cheat	fadein {time r g b}
fadeout	cmd	sv, cheat	fadeout {time r g b}
ff_damage_bullet_penetration	0	sv, cl, rep, release	If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
ff_damage_decoy_explosion	false	sv, cl, rep, release	Enables or disables team damage from decoy detonation
ff_damage_reduction_bullets	0.33	sv, cl, rep, release	How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade	0.85	sv, cl, rep, release	How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self	1	sv, cl, rep, release	How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other	0.4	sv, cl, rep, release	How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
find	cmd		Find concommands with the specified string in their name/help text.
findflags	cmd		Find concommands by flags.
firetarget	cmd	sv, cheat	
firstperson	cmd	cl, execute_per_tick	Switch to firstperson camera.
fish_debug	false	cl, cheat	Show debug info for fish
fish_dormant	false	sv, rep, cheat	Turns off interactive fish behavior. Fish become immobile and unresponsive.
fog_color	-1.000000 -1.000000 -1.000000	cl, cheat	
fog_colorskybox	-1.000000 -1.000000 -1.000000	cl, cheat	
fog_enable	true	cl, cheat	Enable fog
fog_enableskybox	true	cl, cheat	
fog_end	-1	cl, cheat	
fog_endskybox	-1	cl, cheat	
fog_hdrcolorscale	-1	cl, cheat	
fog_hdrcolorscaleskybox	-1	cl, cheat	
fog_maxdensity	-1	cl, cheat	
fog_maxdensityskybox	-1	cl, cheat	
fog_override	0	cl, cheat	Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_override_color	cmd	cheat	Sets the fog color override
fog_override_enable	false	cheat	Use fog_override convars instead of world fog data
fog_override_end	3500	cheat	
fog_override_exponent	2	cheat	
fog_override_max_density	0.4	cheat	
fog_override_start	1000	cheat	
fog_start	-1	cl, cheat	
fog_startskybox	-1	cl, cheat	
fov_cs_debug	0	cl, cheat	Sets the view fov if cheats are on.
fov_desired	75	cl, a, user	Sets the base field-of-view.
fp_trace	cmd		Toggle field path tracing to file
fps_max	0	a, release	Frame rate limiter. 0=no limit. Does not apply to dedicated server.
fps_max_tools	120	a	Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_max still applies, this only allows the maximum frame rate for tools mode to be lower. 0=no tools specific limit.
fps_max_ui	120	a	Frame rate limiter while the game UI is displayed. 0=no limit. Does not apply to dedicated server.
fs_clear_open_duplicate_times	cmd		Clear the list of files that have been opened.
fs_dump_open_duplicate_times	cmd		Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
fs_report_sync_opens	0	release	0
fs_spew_readfieldlist	cmd	cheat	index
func_break_max_pieces	15	sv, a, rep	
g_debug_angularsensor	false	sv, cheat	
g_debug_constraint_sounds	false	sv, cheat	Enable debug printing about constraint sounds.
g_debug_ragdoll_visualize	false	cl, cheat	
game_alias	cmd	release	Set the configuration of game type and mode based on game alias like 'deathmatch'.
game_mode	1	sv, cl, rep, release	The current game mode (based on game type). See GameModes.txt.
game_type	0	sv, cl, rep, release	The current game type. See GameModes.txt.
gameinstructor_dump_open_lessons	cmd	cl, cheat	Gives a list of all currently open lessons.
gameinstructor_dump_run_lesson_counts	cmd	cl, cheat	Gives a list of lessons that been completed or shown
gameinstructor_enable	true	cl, a, release	Display in game lessons that teach new players.
gameinstructor_find_errors	false	cl, cheat	Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons	cmd	cl	Shuts down all open lessons and reloads them from the script file.
gameinstructor_teach_lesson	cmd	cl	Force a specific lesson to be triggered
gameinstructor_verbose	0	cl, cheat	Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson	0	cl, cheat	Display more verbose information for lessons have this name.
gameui_activate	cmd		Shows the game UI
gameui_allowescape	cmd		Escape key allowed to hide game UI
gameui_allowescapetoshow	cmd		Escape key allowed to show game UI
gameui_hide	cmd		Hides the game UI
gameui_preventescape	cmd		Escape key doesn't hide game UI
gameui_preventescapetoshow	cmd		Escape key doesn't show game UI
getpos	cmd	cl	dump position and angles to the console
getpos_exact	cmd	cl	dump origin and angles to the console
give	cmd	sv, vconsole_fuzzy	Give item to player. Arguments
givecurrentammo	cmd	sv, cheat	Give a supply of ammo for current weapon..
gl_clear_gray	false	cl, cheat	Clear the back buffer to gray every frame.
gl_clear_randomcolor	false	cl, cheat	Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set	cmd	sv, cheat	global_set
glow_outline_width	6	cl, cheat	Width of glow outline effect in screen space.
glow_use_tolerance	0.85	cl, rep, cheat	
god	cmd	sv, cheat	Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable.
gotv_theater_container	0	cl, release	Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
grep	cmd		grep line for pattern, print out matching lines only
groups	cmd	sv	Show status of all spawn groups.
handforce_inner	1	sv, cl, rep, cheat	
handforce_outer	8	sv, cl, rep, cheat	
handforce_scale	1.5	sv, cl, rep, cheat	
headforce_inner	8	sv, cl, rep, cheat	
headforce_outer	16	sv, cl, rep, cheat	
headforce_strength	10	sv, cl, rep, cheat	
healthshot_allow_use_at_full	true	sv, cl, rep, release	
healthshot_health	50	sv, cl, rep, release	
healthshot_healthboost_damage_multiplier	1	sv, rep, release	
healthshot_healthboost_speed_multiplier	1	sv, cl, rep, release	
healthshot_healthboost_time	0	sv, cl, rep, release	
help	cmd		Find help about a convar/concommand.
hideconsole	cmd	norecord	Hide the console.
hidehud	0	cl, cheat	bitmask
hideoverviewmap	cmd	cl	Hides the overview map
hideradar	cmd	cl	Hides HUD radar
hint_panel_fadein	0.3	sv, cl, rep, cheat	
hint_panel_fadeout	0.3	sv, cl, rep, cheat	
hmd_anchor_rotate	cmd	cl	
host_framerate	0	release	Set to lock per-frame time elapse.
host_timescale	1	rep, cheat	Prescale the clock by this amount.
host_timescale_dec	cmd	cheat	Decrement the timescale by one step
host_timescale_inc	cmd	cheat	Increment the timescale by one step
host_workshop_collection	cmd	sv	Host a workshop map collection as a mapgroup
host_workshop_map	cmd	sv	Get the latest version of the map and host it on this server.
host_writeconfig	cmd		Saves out the user config values.
hostage_debug	0	sv, cheat	Show hostage AI debug information
hostage_is_silent	false	sv, cheat	When set, the hostage won't play any code driven response rules lines
hostfile	host.txt	sv, release	The HOST file to load.
hostip	-1062731516	release	Host game server ip
hostname	star @STR	release	Hostname for server.
hostname_in_client_status	false	release	Show server hostname in client status.
hostport	27015	release	Host game server port
hud_fastswitch	0	cl, a	
hud_reloadscheme	cmd	cl	Reloads hud layout and animation scripts.
hud_scaling	1	cl, a	Scales hud elements
hud_showtargetid	true	cl, a, per_user	Enables display of target names
hurtme	cmd	sv, cheat	Hurts the player. Arguments
ic	cmd	cl	interp entity count
ik_debug_chain_to_filter_by	0	sv, cl, rep, cheat	
ik_debug_fabrik_backwards_iteration_toggle	cmd		
ik_debug_fabrik_forwards_iteration_toggle	cmd		
ik_enable	true	cheat	Enable IK.
ik_hinge_debug_bone_index	-1	sv, cl, rep, cheat	
ime_hkl_info	cmd	norecord	Spew IME HKL info.
ime_info	cmd	norecord	Spew IME info.
ime_supported_info	cmd	norecord	Spew IME Supported info.
imgui_set_selection	cmd	sv, cheat	Sets ImGui selection
imgui_set_status_text	cmd	sv, cheat	Sets ImGui header status text
impulse	cmd	cl	Triggers impulse command
incrementvar	cmd	norecord	Increment specified convar value.
inferno_child_spawn_interval_multiplier	0.1	sv, cheat	Amount spawn interval increases for each child
inferno_child_spawn_max_depth	4	sv, rep, release	
inferno_damage	40	sv, cheat	Damage per second
inferno_debug	false	sv, cheat	
inferno_dlight_spacing	200	cl, cheat	Inferno dlights are at least this far apart
inferno_flame_lifetime	7	sv, rep, release	Average lifetime of each flame in seconds
inferno_flame_spacing	42	sv, cheat	Minimum distance between separate flame spawns
inferno_forward_reduction_factor	0.9	sv, cheat	
inferno_friendly_fire_duration	6	sv, cheat	For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval	0.02	sv, cheat	Time between spawning flames for first fire
inferno_max_child_spawn_interval	0.5	sv, cheat	Largest time interval for child flame spawning
inferno_max_flames	16	sv, rep, release	Maximum number of flames that can be created
inferno_max_range			
inferno_per_flame_spawn_duration	3	sv, cheat	Duration each new flame will attempt to spawn new flames
inferno_scorch_decals	false	sv, cheat	
inferno_smoke_volume_density	0.1	sv, cheat	
inferno_spawn_angle	45	sv, cheat	Angular change from parent
inferno_surface_offset	20	sv, cheat	
inferno_velocity_decay_factor	0.2	sv, cheat	
inferno_velocity_factor	0.003	sv, cheat	
inferno_velocity_normal_factor	0	sv, cheat	
input_button_code_is_scan_code	true	a	Bind keys based on keyboard position instead of key name
input_filter_relative_analog_inputs	false	cl, a	
input_forceuser	-1	cheat	Force user input to this split screen player.
instant_replay_goto_tick	cmd		Goto a direct timestamp of the replay
instant_replay_goto_tick_relative	cmd		Goto a direct timestamp of the replay
instant_replay_live	cmd		If in replay, jumps back to live
instant_replay_pause	cmd		Pauses instant replay.
instant_replay_resume	cmd		Resumes instant replay.
instant_replay_skip	cmd		Number of seconds to skip back to instant replay from current position
instant_replay_skip_live	cmd		Number of seconds to skip back to instant replay from live
instant_replay_timescale	cmd		Sets instant replay speed.
instant_replay_togglepause	cmd		Toggles instant replay.
invnext	cmd	cl, server_can_execute	
invnextselect	cmd	cl, server_can_execute	
invprev	cmd	cl, server_can_execute	
invprevselect	cmd	cl, server_can_execute	
ip	0	release	Overrides IP for multihomed hosts
iv_debug	cmd	cl	Spew interpolated var info for entity.
iv_debugbone	0	release	Debug bone name for interpolation spew of CAnimationState.
iv_interp	cmd	cl	Spew interpolated var info for entity.
iv_off	cmd	cl	Turn off all interpolation variable spew.
iv_on	cmd	cl	Spew both interpolated var debug info and history for entity.
joy_advanced	false	cl, a	
joy_advaxisr	0	cl, a	
joy_advaxisu	0	cl, a	
joy_advaxisv	0	cl, a	
joy_advaxisx	0	cl, a	
joy_advaxisy	0	cl, a	
joy_advaxisz	0	cl, a	
joy_axisbutton_threshold	0.3	a	Analog axis range before a button press is registered.
joy_axisr_deadzone	0.15	a, per_user	
joy_axisr_relative	false	a, per_user	
joy_axisu_deadzone	0.15	a, per_user	
joy_axisu_relative	false	a, per_user	
joy_axisv_deadzone	0.15	a, per_user	
joy_axisv_relative	false	a, per_user	
joy_axisx_deadzone	0.15	a, per_user	
joy_axisx_relative	false	a, per_user	
joy_axisy_deadzone	0.15	a, per_user	
joy_axisy_relative	false	a, per_user	
joy_axisz_deadzone	0.15	a, per_user	
joy_axisz_relative	false	a, per_user	
joy_circle_correct_mode	1	cl, a, per_user	
joy_circle_correct_mode_vehicle	2	cl, a, per_user	
joy_display_input			
joy_forward_sensitivity	1	cl, a, per_user	
joy_movement_stick	false	cl, a, per_user	Which stick controls movement (0 is left stick)
joy_name	joystick	cl, a	
joy_pitch_sensitivity	3	cl, a, per_user	
joy_pitchsensitivity	1	cl, a, per_user	
joy_response_look	0	cl, a, per_user	
joy_response_move	9	cl, a, per_user	
joy_side_sensitivity	1	cl, a, per_user	
joy_sidesensitivity	1	cl, a	
joy_wingmanwarrior_centerhack	false	a	Wingman warrior centering hack.
joy_wingmanwarrior_turnhack	false	a	Wingman warrior hack related to turn axes.
joy_yaw_sensitivity	3	cl, a, per_user	
joy_yawsensitivity	-1	cl, a, per_user	
joystick	false	cl, a	True if the joystick is enabled, false otherwise.
jpeg_screenshot	cmd		Take a jpeg screenshot
key_findbinding	cmd		Find key bound to specified command string.
key_listboundkeys	cmd		List bound keys with bindings.
key_updatelayout	cmd		Updates game keyboard layout to current windows keyboard setting.
kick	cmd	norecord	Kick a player by name.
kickid	cmd	norecord	Kick a player by userid or uniqueid, with a message.
kickid_hltv	cmd	norecord	Kick a player by userid or uniqueid, with a message.
kill	cmd	sv, cheat	Kills the player with generic damage
killvector	cmd	sv, cheat	Kills a player applying force. Usage
labelled_debug_helper_arc_segments	20	sv, cl, rep, cheat	
labelled_debug_helper_enabled	true	sv, cl, rep, cheat	
labelled_debug_helper_scale	1	sv, cl, rep, cheat	
labelled_debug_helper_show_position	false	sv, cl, rep, cheat	
labelled_debug_helper_show_text	true	sv, cl, rep, cheat	
labelled_debug_helper_skeleton_show_bone_names	true	sv, cl, rep, cheat	
lastinv	cmd	cl, server_can_execute	
launch_warmup_map	cmd	cl, norecord, clientcmd_can_execute	Launches warmup map
lb_shadow_map_culling	true	cheat	
lb_show_light_fog_clipmap_cb_cost	false	cheat	Show cost of lights in fog clipmap constant buffer. yellow = 1 cost, red = 6 cost
lightquery_debug_direct_lighting	true	sv, cl, rep, cheat	
lightquery_debug_indirect_lighting	true	sv, cl, rep, cheat	
lightquery_debug_indirect_lighting_fast	0	sv, cl, rep, cheat	0 = standard sampling, 1 = fast sampling, 2 = ultra-fast sampling
listdemo	cmd		List demo file contents.
listid	cmd		Lists banned users.
listip	cmd		List IP addresses on the ban list.
listissues	cmd	sv	List all the issues that can be voted on.
listRecentNPCSpeech	cmd	sv, norecord	Displays a list of the last 5 lines of speech from NPCs.
load	cmd	norecord, vconsole_fuzzy	Usage
lobby_default_privacy_bits2	0	cl, a, release	Lobby default permissions (0
localization_quest_item_string_printout	cmd	cl	localization_quest_item_string_printout
lockMoveControllerRet	false	cl, a	
log	cmd		Enables logging to file, console, and udp < on
log_color	cmd	norecord	Set the color of a logging channel.
log_dumpchannels	cmd	norecord	Dumps information about all logging channels.
log_flags	cmd	norecord	Set the flags on a logging channel.
log_level	cmd	norecord	Set the spew level of a logging channel.
log_verbosity	cmd	norecord	Set the verbosity of a logging channel.
logic_npc_counter_debug	false	sv, rep, cheat	
+lookatweapon	cmd	cl	
loop_dump	cmd		Print the listeners of the current loop mode
lrucache_flush	cmd		Flushes the specified cache
lrucache_reset_stats	cmd		Resets stats for the specified CUtlLRUCaches (or all if none specified)
lrucache_set_size	cmd		Sets the specified cache to the specified size
lrucache_stats	cmd		Spews information about all CUtlLRUCaches
lua_report_memory	cmd		
m_pitch	0.022	cl, a, per_user	Mouse pitch factor.
m_yaw	0.022	cl, a, per_user	Mouse yaw factor.
map	cmd	vconsole_fuzzy, vconsole_set_focus	map
map_enable_background_maps	cmd	cl, cheat	Enables/disables portrait background maps
map_setbombradius	cmd	sv, cheat	Sets the bomb radius for the map.
map_showbombradius	cmd	sv, cheat	Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints	cmd	sv	Shows player spawn points (red=invalid). Optionally pass in the duration.
mapgroup	cmd	sv, norecord	Specify a map group
mapoverview_allow_client_draw	false	cl, release	Allow a client to draw on the map overview
mapoverview_icon_scale	1	cl, a, release	Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
maps	cmd		Displays list of maps.
markup_group_ent_bbox	cmd	sv, cheat	markup_group_ent_bbox  -> toggle ent_bbox for all members of the named markup group
markup_group_ent_text	cmd	sv, cheat	markup_group_ent_text  -> toggle ent_text for all members of the named markup group
markup_group_spew	cmd	sv, cheat	Spew all current markup groups and their members
mat_clearshadercache	cmd		Clears the shader cache used for dynamic shader compile.
mat_colcorrection_forceentitiesclientside	false	cl, cheat	Forces color correction entities to be updated on the client
mat_disable_dynamic_shader_compile	cmd		Reloads all shaders from vcs files until the next time mat_reloadshaders is called
mat_disable_normal_mapping	false	cl, cheat	
mat_fullbright	0	cheat	
mat_lpv_luxels	false	cheat	
mat_luxels	false	cheat	
mat_max_lighting_complexity	8	cheat	
mat_overdraw	0	cheat	Visualize overdraw
mat_overdraw_color	0.075000 0.150000 0.300000	cheat	
mat_print_dead_materials	cmd		Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi.
mat_print_error_materials	cmd		Print loaded materials that are using the error shader or material.
mat_print_expensive_materials	cmd		Print materials sorted by cost heuristic
mat_print_material_info	cmd		Print info about a specific material
mat_print_materials	cmd		Print loaded materials. Takes an optional substring as an argument.
mat_print_materials_last_frame	cmd		Print materials used last frame
mat_print_materials_unused	cmd		Print materials that have never been used
mat_print_modes	cmd		Print supported rendering modes.
mat_print_shader_info	cmd		Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument.
mat_print_shader_quality	cmd		Print current shader quality setting
mat_print_shaders	cmd		Print loaded shaders. Takes a substring as an argument.
mat_print_textures	cmd		Print loaded textures in alphabetical order. Takes an optional substring as an argument.
mat_print_textures_size	cmd		Print loaded textures in ascending size order. Takes an optional substring as an argument.
mat_print_textures_size_in_memory	cmd		Print loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument.
mat_reinitmaterials	cmd		Reinitializes all loaded materials, reloading their shaders.
mat_reloadmaterials	cmd		Reloads all materials. Takes an optional substring as an argument.
mat_reloadshaders	cmd		Reloads all shaders. Takes optional substrings of shader names to recompile as arguments.
mat_reset_material_costs	cmd		Reset material cost heuristic
mat_set_shader_quality	cmd		Force shader quality setting (valid values are 0 or 1)
mat_shading_complexity	false	cheat	Visualize shading complexity
mat_shading_complexity_color	1.000000 0.500000 0.250000	cheat	
mat_shading_complexity_max_instruction_count	1024	cheat	
mat_shading_complexity_max_register_count	128	cheat	
mat_tonemap_bloom_scale	-1	cheat	
mat_tonemap_bloom_start_value	-1	cheat	
mat_tonemap_csgo_bloom_scale	-1	cheat	
mat_tonemap_csgo_bloom_start_value	-1	cheat	
mat_tonemap_csgo_force_accelerate_exposure_down	-1	cheat	
mat_tonemap_csgo_force_average_lum_min	-1	cheat	Override. Old default was 3.0
mat_tonemap_csgo_force_max	-1	cheat	
mat_tonemap_csgo_force_min	-1	cheat	
mat_tonemap_csgo_force_percent_bright_pixels	-1	cheat	Override. Old value was 1.0
mat_tonemap_csgo_force_percent_target	-1	cheat	Override. Old default was 45.
mat_tonemap_csgo_force_rate	-1	cheat	
mat_tonemap_csgo_force_scale	0	cheat	
mat_tonemap_csgo_force_use_alpha	-1	cheat	
mat_tonemap_csgo_uncap_exposure	false	cheat	
mat_tonemap_force_accelerate_exposure_down	-1	cheat	
mat_tonemap_force_average_lum_min	-1	cheat	Override. Old default was 3.0
mat_tonemap_force_log_lum_max	-1	cheat	
mat_tonemap_force_log_lum_min	-1	cheat	
mat_tonemap_force_max	-1	cheat	
mat_tonemap_force_min	-1	cheat	
mat_tonemap_force_percent_bright_pixels	-1	cheat	Override. Old value was 1.0
mat_tonemap_force_percent_target	-1	cheat	Override. Old default was 45.
mat_tonemap_force_rate	-1	cheat	
mat_tonemap_force_scale	0	cheat	
mat_tonemap_force_use_alpha	-1	cheat	
mat_tonemap_uncap_exposure	0	cheat	
mat_wireframe	0	cheat	0=Off, 1=Surface Wireframe, 2=Transparent Wireframe
mem_compact	cmd		Compacts the heap
mem_dump	cmd		Dump memory stats to text file or .
mem_test	cmd		
memory	cmd		Print memory stats.
menuselect	cmd	cl, clientcmd_can_execute	menuselect
mesh_calculate_curvature_smooth_invert	false	sv, cl, rep, cheat	
mesh_calculate_curvature_smooth_pass_count	3	sv, cl, rep, cheat	
mesh_calculate_curvature_smooth_weight	1	sv, cl, rep, cheat	
mm_csgo_community_search_players_min	3	a, release	When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint	cmd		Shows information retrieved from data center
mm_debugprint	cmd		Show debug information about current matchmaking session
mm_dedicated_force_servers	0	release	Comma delimited list of ip
mm_dedicated_search_maxping	150	a	Longest preferred ping to dedicated servers for games
mm_queue_show_stats	cmd	cl, clientcmd_can_execute	Display global server stats
mm_server_search_lan_ports	27015,27016,27017,27018,27019,27020	a, release	Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_session_search_qos_timeout	15	release	
mm_session_sys_kick_ban_duration	180	release	
mm_session_sys_pkey	0	release	
mobile_fps_increase_during_charging	false	a	MOBILE_FPS_CONTROL
mobile_fps_increase_during_touch	true	a	MOBILE_FPS_CONTROL
mobile_fps_limit	30	a	MOBILE_FPS_CONTROL
model_default_preview_sequence_name	0	sv, cl, a, rep	
model_dump_convert_info	cmd	sv, cl, linked	Print model load-time conversion info
molotov_throw_detonate_time	2	sv, cl, rep, release	
motdfile	motd.txt	sv, release	The MOTD file to load.
mouse_inverty	false	cl, a	
movie_fixwave	cmd		Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_afterroundmoney	0	sv, cl, rep, release	amount of money awared to every player after each round
mp_anyone_can_pickup_c4	false	sv, cl, rep, release	If set, everyone can pick up the c4, not just Ts.
mp_autokick	true	sv, rep, release	Kick idle/team-killing/team-damaging players
mp_autoteambalance	true	sv, nf, release	
mp_backup_restore_list_files	cmd	sv, release	Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
mp_backup_restore_load_autopause	true	sv, release	Whether to automatically pause the match after restoring round data from backup
mp_backup_restore_load_file	cmd	sv, release	Loads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_backup_round_auto	true	sv, release	If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file	backup	sv, release	If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
mp_backup_round_file_last	backup_round00.txt	sv, release	Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern	%prefix%_round%round%.txt	sv, release	If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%%date%%time%%team1%%team2%_%map%round%round%score%score1%%score2%.txt'
mp_bot_ai_bt	0	sv, release	Use the specified behavior tree file to drive the bot behavior.
mp_bot_ai_bt_clear_cache	cmd	sv, release	Clears the cache for behavior tree files.
mp_buy_allow_grenades	true	sv, cl, rep, release	Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns	255	sv, cl, rep, release	Whether players can purchase guns
mp_buy_anywhere	0	sv, cl, nf, rep, release	When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buy_during_immunity	0	sv, cl, nf, rep, release	When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buytime	20	sv, cl, rep, release	How many seconds after round start players can buy items for.
mp_c4_cannot_be_defused	false	sv, cl, rep, release	If set, the planted c4 cannot be defused.
mp_c4timer	40	sv, cl, nf, rep, release	how long from when the C4 is armed until it blows
mp_competitive_endofmatch_extra_time	15	sv, release	After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_aversion	1	sv, rep, release	How loss streak is affected with round win
mp_consecutive_loss_max	4	sv, rep, release	
mp_coop_force_join_ct	false	sv, cl, rep, release	If set, real players will auto join CT on join.
mp_coopmission_bot_difficulty_offset	0	sv, rep, release	The difficulty offset modifier for bots during coop missions.
mp_coopmission_mission_number	0	sv, cl, rep, release	Which mission the map should run after it loads.
mp_coopterrorhunt_kill_add_time	10	sv, cl, rep, release	The number of seconds added to the clock when players get a kill.
mp_coopterrorhunt_num_enemies	20	sv, cl, rep, release	The number of enemies CTs have to hunt and kill.
mp_ct_default_grenades	0	sv, cl, rep, release	The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this
mp_ct_default_melee	weapon_knife	sv, cl, rep, release	The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this
mp_ct_default_primary	0	sv, cl, rep, release	The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondary	weapon_hkp2000	sv, cl, rep, release	The default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_only	false	sv, rep, release	Determines whether non-headshot hits do any damage.
mp_damage_scale_ct_body	1	sv, rep, release	Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_ct_head	1	sv, rep, release	Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
mp_damage_scale_t_body	1	sv, rep, release	Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_t_head	1	sv, rep, release	Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
mp_damage_vampiric_amount	0	sv, rep, release	If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_breachcharge	true	sv, cl, rep, release	Drop breachcharge on player death
mp_death_drop_c4	true	sv, cl, rep, release	Whether c4 is droppable
mp_death_drop_defuser	true	sv, cl, rep, release	Drop defuser on player death
mp_death_drop_grenade	2	sv, cl, rep, release	Which grenade to drop on player death
mp_death_drop_gun	1	sv, cl, rep, release	Which gun to drop on player death
mp_death_drop_healthshot	true	sv, cl, rep, release	Drop healthshot on player death
mp_death_drop_taser	true	sv, cl, rep, release	Drop taser on player death
mp_deathcam_skippable	true	sv, rep, release	Determines whether a player can early-out of the deathcam.
mp_debug_timeouts	cmd	sv	Prints time outs to the console for debugging
mp_default_team_winner_no_objective	-1	sv, cl, rep, release	If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
mp_defuser_allocation	0	sv, cl, rep, release	How to allocate defusers to CTs at start or round
mp_disable_autokick	cmd	sv	Prevents a userid from being auto-kicked
mp_disconnect_kills_bots	false	sv, release	When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
mp_disconnect_kills_players	true	sv, release	When a player disconnects, kill them first (triggering item drops, stats, etc.)
mp_display_kill_assists	true	sv, cl, rep, release	Whether to display and score player assists
mp_dm_bonus_length_max	30	sv, rep, release	Maximum time the bonus time will last (in seconds)
mp_dm_bonus_length_min	30	sv, rep, release	Minimum time the bonus time will last (in seconds)
mp_dm_bonus_percent	50	sv, cl, rep, release	Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonus_respawn	false	sv, cl, rep, release	When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
mp_dm_bonusweapon_dogtags	0	sv, cl, rep, release	Additional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_score	0	sv, cl, rep, release	Points to award for picking up a dogtag in deathmatch.
mp_dm_kill_base_score	10	sv, cl, rep, release	Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
mp_dm_teammode	0	sv, cl, rep, release	In deathmatch, enables team DM visuals & scoring (0
mp_dm_teammode_bonus_score	1	sv, cl, rep, release	Team deathmatch victory points to award for kill with bonus weapon
mp_dm_teammode_dogtag_score	0	sv, cl, rep, release	Team deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_score	1	sv, cl, rep, release	Team deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_max	40	sv, rep, release	Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_min	30	sv, rep, release	Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dogtag_despawn_on_killer_death	true	sv, rep, release	Whether dogtags should despawn when their killer dies
mp_dogtag_despawn_time	120	sv, rep, release	How many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_rule	0	sv, rep, release	Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)
mp_dronegun_stop	false	sv, cl, rep, release	if non-zero, stops AI on all droneguns.
mp_drop_grenade_enable	true	sv, release	Allows players to drop grenades.
mp_drop_knife_enable	false	sv, release	Allows players to drop knives.
mp_dump_timers	cmd	sv	Prints round timers to the console for debugging
mp_economy_reset_rounds	0	sv, cl, rep, release	Reset all player money every N rounds (0 for never)
mp_endmatch_votenextleveltime	20	sv, release	If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap	true	sv, cl, rep, release	Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent	true	sv, cl, rep, release	If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options.
mp_endmatch_votenextmap_wargames_modes	armsrace	sv, release	Modes available for endmatch voting during War Games. Separate names with spaces.
mp_endmatch_votenextmap_wargames_nummaps	3	sv, release	Maximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodes	1	sv, release	Maximum number of other War Games to include in endmatch voting during War Games
mp_endwarmup_player_count	0	sv, cl, rep, release	Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
mp_equipment_reset_rounds	0	sv, cl, rep, release	Reset all player equipment every N rounds (0 for never)
mp_fists_replace_melee	true	sv, release	If enabled then when melee weapon is dropped player will have fists, when melee weapon is picked up then fists are unavailable
mp_footsteps_serverside	true	sv, release	Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
mp_force_pick_time	15	sv, cl, rep, release	The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera	1	sv, cl, rep, release	Restricts spectator modes for dead players
mp_fraglimit	0	sv, nf, release	
mp_free_armor	0	sv, cl, rep, release	Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetime	15	sv, nf, rep, release	how many seconds to keep players frozen when the round starts
mp_friendlyfire	true	sv, cl, nf, rep, release	Allows team members to injure other members of their team
mp_ggprogressive_healthshot_killcount	3	sv, cl, rep, release	Grant healthshots in arms race after n kills
mp_ggprogressive_random_weapon_kills_needed	2	sv, cl, rep, release	If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
mp_ggprogressive_round_restart_delay	15	sv, cl, rep, release	Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggprogressive_use_random_weapons	true	sv, cl, rep, release	If set, selects random weapons from set categories for the progression order
mp_ggtr_always_upgrade	false	sv, cl, rep, release	Award this many upgrade points every round in demolition mode
mp_ggtr_bomb_defuse_bonus	1	sv, cl, rep, release	Number of bonus upgrades to award the CTs when they defuse a gun game bomb
mp_ggtr_bomb_detonation_bonus	1	sv, cl, rep, release	Number of bonus upgrades to award the Ts when they detonate a gun game bomb
mp_ggtr_bomb_pts_for_flash	4	sv, cl, rep, release	Kill points required in a round to get a bonus flash grenade
mp_ggtr_bomb_pts_for_he	3	sv, cl, rep, release	Kill points required in a round to get a bonus HE grenade
mp_ggtr_bomb_pts_for_molotov	5	sv, cl, rep, release	Kill points required in a round to get a bonus molotov cocktail
mp_ggtr_bomb_pts_for_upgrade	2	sv, cl, rep, release	Kill points required to upgrade a player's weapon
mp_ggtr_bomb_respawn_delay	0	sv, cl, rep, release	Number of seconds to delay before making the bomb available to a respawner in gun game
mp_ggtr_end_round_kill_bonus	1	sv, cl, rep, release	Number of bonus points awarded in Demolition Mode when knife kill ends round
mp_ggtr_last_weapon_kill_ends_half	false	sv, cl, rep, release	End the half and give a team round point when a player makes a kill using the final weapon
mp_ggtr_num_rounds_autoprogress	3	sv, cl, rep, release	Upgrade the player's weapon after this number of rounds without upgrading
mp_give_player_c4	true	sv, cl, rep, release	Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_second	0	sv, rep, release	If above 0, deal non-lethal damage to players over time.
mp_guardian_add_bounds_pt	cmd	sv	mp_guardian_add_bounds_pt
mp_guardian_add_player_spawn_pt	cmd	sv	mp_guardian_add_player_spawn_pt
mp_guardian_ai_bt_difficulty_adjust_wave_interval	1	sv, rep, release	Adjust the guardian bots' difficulty every nth guardian wave when using behavior trees.
mp_guardian_ai_bt_difficulty_cap_beginning_round	2	sv, rep, release	Starting this round a difficulty cap will be applied to the bots.
mp_guardian_ai_bt_difficulty_initial_value	2	sv, rep, release	Starting difficulty level for the gardian bots.
mp_guardian_ai_bt_difficulty_max_next_level_bots	3	sv, rep, release	How many bots to increase difficulty per wave - this many easier bots will get harder.
mp_guardian_bomb_plant_add_bounds_pt	cmd	sv	mp_guardian_bomb_plant_add_bounds_pt
mp_guardian_bomb_plant_clear_all_bounds	cmd	sv	mp_guardian_bomb_plant_clear_all_bounds
mp_guardian_bomb_plant_custom_x_mark_location	0	sv, cl, rep, release	x,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries.
mp_guardian_bomb_plant_emit_bounds_config	cmd	sv	mp_guardian_bomb_plant_emit_bounds_config
mp_guardian_bomb_plant_new_bounds	cmd	sv	mp_guardian_bomb_plant_new_bounds
mp_guardian_bot_money_per_wave	800	sv, rep, release	The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.
mp_guardian_clear_all_bounds	cmd	sv	mp_guardian_clear_all_bounds
mp_guardian_clear_all_player_spawns	cmd	sv	mp_guardian_clear_all_player_spawns
mp_guardian_emit_bounds_config	cmd	sv	mp_guardian_emit_bounds_config
mp_guardian_force_collect_hostages_timeout	50	sv, release	Force bots to collect hostages after this amount of time if no enemy has been seen.
mp_guardian_give_random_grenades_to_bots	true	sv, release	If set guardian bots will be given grenades at the beginning of the wave.
mp_guardian_loc_string_hud	#guardian_mission_type_kills	sv, cl, rep, release	Loc string token to use on hud for this mission, otherwise default to kills with weapon.
mp_guardian_loc_weapon	0	sv, cl, rep, release	Override to weapon dialog var applied to UI
mp_guardian_new_bounds	cmd	sv	mp_guardian_new_bounds
mp_guardian_player_dist_max	2000	sv, rep, release	The maximum distance a player is allowed to get from the bombsite before they're killed.
mp_guardian_player_dist_min	1300	sv, rep, release	The distance at which we start to warn a player when they are too far from the guarded bombsite.
mp_guardian_shoot_point	cmd	sv	mp_guardian_shoot_point
mp_guardian_special_kills_needed	10	sv, rep, release	The number of kills needed with a specific weapon.
mp_guardian_special_weapon_needed	awp	sv, rep, release	The weapon that needs to be used to increment the kills needed to complete the mission.
mp_guardian_target_site	-1	sv, release	If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime	true	sv, cl, rep, release	Determines whether the match switches sides in a halftime event.
mp_halftime_duration	15	sv, cl, rep, release	Target number of seconds that halftime lasts; shortened if team intros are active
mp_halftime_pausematch	0	sv, cl, rep, release	Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer	0	sv, cl, rep, release	Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch	true	sv, cl, rep, release	How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown	5	sv, cl, rep, release	Determines cooldown of purchase.
mp_heavyassaultsuit_deploy_timescale	0.8	sv, cl, rep, release	How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed	130	sv, cl, rep, release	The max speed of a player when they are wearing the heavy assault suit
mp_heavybot_damage_reduction_scale	1	sv, cl, rep, release	How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostages_max	2	sv, rep, release	Maximum number of hostages to spawn.
mp_hostages_rescuetime	1	sv, cl, rep, release	Additional time added to round time if a hostage is reached by a CT.
mp_hostages_run_speed_modifier	1	sv, rep, release	Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest	false	sv, rep, release	When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions	0	sv, rep, release	Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
mp_hostages_spawn_force_positions_xyz	0	sv, rep, release	Comma separated list of xyz locations to force spawn positions, e.g. 'x1 y1 z1,x2 y2 z2'
mp_hostages_spawn_same_every_round	true	sv, rep, release	0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamage	false	sv, cl, rep, release	Whether or not hostages can be hurt.
mp_humanteam	any	sv, rep, release	Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions	false	sv, rep, release	Ignore conditions which would end the current round
mp_items_prohibited	0	sv, cl, rep, release	Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_time	0	sv, cl, rep, release	Number of seconds after round start to allow a player to join a game
mp_limitteams	2	sv, nf, rep, release	Max # of players 1 team can have over another (0 disables check)
mp_logdetail	0	sv, release	Logs attacks. Values are
mp_logdetail_items	false	sv, release	Logs a line any time a player acquires or loses an item.
mp_logdistance_2d	250	sv, release	Enables distance logging every so many units
mp_logdistance_sec	15	sv, release	Enables distance logging every so many seconds
mp_logloadouts	true	sv, release	Enables distance logging with full loadouts
mp_logmoney	false	sv, release	Enables money logging. Values are
mp_match_can_clinch	true	sv, cl, rep, release	Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel	false	sv, cl, rep, release	At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart	false	sv, cl, rep, release	At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay	25	sv, cl, rep, release	Time (in seconds) until a match restarts.
mp_max_armor	2	sv, cl, rep, release	Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
mp_maxmoney	16000	sv, cl, rep, release	maximum amount of money allowed in a player's account
mp_maxrounds	30	sv, cl, nf, rep, release	max number of rounds to play before server changes maps
mp_min_halftime_duration	8.5	sv, cl, rep, release	Minimum number of seconds that halftime lasts even if team intros are active
mp_only_cts_rescue_hostages	true	sv, rep, release	
mp_overtime_enable	false	sv, cl, rep, release	If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer	0	sv, cl, rep, release	If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
mp_overtime_maxrounds	6	sv, cl, rep, release	When overtime is enabled play additional rounds to determine winner
mp_overtime_startmoney	10000	sv, cl, rep, release	Money assigned to all players at start of every overtime half
mp_pause_match	cmd	sv	Pause the match in the next freeze time
mp_plant_c4_anywhere	false	sv, cl, rep, release	
mp_playercashawards	true	sv, cl, rep, release	Players can earn money by performing in-game actions
mp_playerid	0	sv, cl, rep, release	Controls what information player see in the status bar
mp_playerid_delay	0.4	sv, cl, rep, release	Number of seconds to delay showing information in the status bar
mp_playerid_hold	0.1	sv, cl, rep, release	Number of seconds to keep showing old information in the status bar
mp_randomspawn	0	sv, cl, rep, release	Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_dist	0	sv, cl, rep, release	If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_los	false	sv, cl, rep, release	If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_require_gun_use_to_acquire	false	sv, release	Whether guns must be +used to acquire or default is touch-to-pickup
mp_respawn_immunitytime	-1	sv, cl, rep, release	How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity.
mp_respawn_on_death_ct	false	sv, cl, rep, release	When set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_t	false	sv, cl, rep, release	When set to 1, terrorists will respawn after dying.
mp_respawnwavetime_ct	10	sv, cl, rep, release	Time between respawn waves for CTs.
mp_respawnwavetime_t	10	sv, cl, rep, release	Time between respawn waves for Terrorists.
mp_restartgame	0	sv, release	If non-zero, game will restart in the specified number of seconds
mp_retake_ct_count	4	sv, cl, rep, release	Number of CT's when playing retakes.
mp_retake_ct_loadout_bonus_card	#GameUI_Retake_Card_TheAWPortunity,1,1,rifle4	sv, cl, rep, release	CT bonus card for full buy round when playing bomb site retake.
mp_retake_ct_loadout_bonus_card_availability	1,2	sv, cl, rep, release	CT bonus card availability pattern for full buy round when playing bomb site retake.
mp_retake_ct_loadout_default_pistol_round	1	3;#GameUI_Retake_Card_4v3,0,0,secondary0	1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,grenade2;#GameUI_Retake_Card_HideAndPeek,0,0,secondary0,grenade4
mp_retake_ct_loadout_enemy_card	#GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2	sv, cl, rep, release	CT enemy card for full buy round when playing bomb site retake.
mp_retake_ct_loadout_full_buy_round	4	2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade2	2;#GameUI_Retake_Card_Kobe,1,1,rifle1,grenade3
mp_retake_ct_loadout_light_buy_round	3	2;#GameUI_Retake_Card_UmpInSmoke,1,1,smg2,grenade4	2;#GameUI_Retake_Card_FunNGun,1,1,smg0,grenade3
mp_retake_ct_loadout_upgraded_pistol_round	2	2;#GameUI_Retake_Card_TakeFive,0,0,secondary3	2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2
mp_retake_max_consecutive_rounds_same_target_site	2	sv, cl, rep, release	Limit the number of consecutive rounds targeting the same site.
mp_retake_t_count	3	sv, cl, rep, release	Number of terrorists when playing retakes.
mp_retake_t_loadout_bonus_card	#GameUI_Retake_Card_TheAWPortunity,1,1,rifle4	sv, cl, rep, release	T bonus card for full buy round when playing bomb site retake.
mp_retake_t_loadout_bonus_card_availability	1,1,2	sv, cl, rep, release	T bonus card availability pattern for full buy round when playing bomb site retake.
mp_retake_t_loadout_default_pistol_round	0	3;#GameUI_Retake_Card_4BadGuysLeft,0,0,secondary0	1;#GameUI_Retake_Card_LookAway,0,0,secondary0,grenade2;#GameUI_Retake_Card_WhenThereIsSmoke,0,0,secondary0,grenade4
mp_retake_t_loadout_enemy_card	#GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade2	sv, cl, rep, release	T enemy card for full buy round when playing bomb site retake.
mp_retake_t_loadout_full_buy_round	0	2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade2	1;#GameUI_Retake_Card_SmokeShow,1,1,rifle1,grenade4
mp_retake_t_loadout_light_buy_round	0	2;#GameUI_Retake_Card_BackInAFlash,1,1,smg2,grenade2	2;#GameUI_Retake_Card_AllIn,1,1,rifle0
mp_retake_t_loadout_upgraded_pistol_round	0	2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2	2;#GameUI_Retake_Card_QueOta,0,0,secondary4
mp_round_restart_delay	7	sv, cl, rep, release	Number of seconds to delay before restarting a round after a win
mp_roundtime	1.92	sv, nf, rep, release	How many minutes each round takes.
mp_roundtime_defuse	1.92	sv, nf, rep, release	How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment	5	sv, release	How many minutes deployment for coop mission takes.
mp_roundtime_hostage	1.92	sv, nf, rep, release	How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_scrambleteams	cmd	sv	Scramble the teams and restart the game
mp_shield_speed_deployed	170	sv, cl, rep, release	The max speed of a player when they have a shield deployed
mp_shield_speed_holstered	200	sv, cl, rep, release	The max speed of a player when they have a shield holstered
mp_shorthanded_cash_bonus_ignore_kicked	true	sv, cl, rep, release	Determines whether kicked players are included in the assessment for short-handedness
mp_shorthanded_cash_bonus_round_delay	2	sv, cl, rep, release	number of previous rounds that a team needs to have been shorthanded before they are eligible for the short-handed bonus
mp_solid_teammates	1	sv, cl, rep, release	How solid are teammates
mp_spawnprotectiontime	5	sv, rep, release	Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides	false	sv, cl, rep, release	Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max	2	sv, cl, rep, release	How many spectators are allowed in a match.
mp_starting_losses	1	sv, rep, release	Determines what the initial loss streak is.
mp_startmoney	800	sv, cl, rep, release	amount of money each player gets when they reset
mp_suicide_penalty	true	sv, release	Punish players for suicides
mp_swapteams	cmd	sv	Swap the teams and restart the game
mp_t_default_grenades	0	sv, cl, rep, release	The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
mp_t_default_melee	weapon_knife	sv, cl, rep, release	The default melee weapon that the Ts will spawn with
mp_t_default_primary	0	sv, cl, rep, release	The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_secondary	weapon_glock	sv, cl, rep, release	The default secondary (pistol) weapon that the Ts will spawn with
mp_tagging_scale	1	sv, rep, release	Scalar for player tagging modifier when hit. Lower values for greater tagging.
mp_taser_recharge_time	-1	sv, cl, rep, release	Determines recharge time for taser. -1 = disabled.
mp_td_dmgtokick	300	sv, rep, release	The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn	200	sv, rep, release	The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold	50	sv, rep, release	The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_tdm_healthshot_killcount	3	sv, cl, rep, release	Grant healthshots in team deathmatch after n kills
mp_team_intro_time	6.5	sv, nf, rep, release	How many seconds for team intro
mp_team_timeout_max	1	sv, cl, rep, release	Number of timeouts each team gets per match.
mp_team_timeout_time	60	sv, cl, rep, release	Duration of each timeout.
mp_teamcashawards	true	sv, cl, rep, release	Teams can earn money by performing in-game actions
mp_teamflag_1	0	sv, release	Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2	0	sv, release	Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlogo_1	0	sv, release	Enter a team's shorthand image name to display their logo. Images can be found here
mp_teamlogo_2	0	sv, release	Enter a team's shorthand image name to display their logo. Images can be found here
mp_teammatchstat_1	0	sv, release	A non-empty string sets first team's match stat.
mp_teammatchstat_2	0	sv, release	A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime	45	sv, release	Cycle match stats after so many seconds
mp_teammatchstat_holdtime	5	sv, release	Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt	0	sv, release	A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies	false	sv, cl, nf, rep, release	When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1	0	sv, release	A non-empty string overrides the first team's name.
mp_teamname_2	0	sv, release	A non-empty string overrides the second team's name.
mp_teamprediction_pct	0	sv, release	A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt	#SFUIHUD_Spectate_Predictions	sv, release	A value between 1 and 99 will set predictions in favor of first team.
mp_teamscore_1	0	sv, release	A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2	0	sv, release	A non-empty string for best-of-N maps won by the second team.
mp_teamscore_max	0	sv, release	How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
mp_technical_timeout_duration_s	120	sv, cl, rep, release	How many seconds is a full technical timeout?
mp_technical_timeout_per_team	1	sv, cl, rep, release	How many technical timeouts are there per team?
mp_timelimit	0	sv, cl, nf, rep, release	game time per map in minutes
mp_tkpunish	0	sv, rep, release	Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_unpause_match	cmd	sv	Resume the match
mp_use_respawn_waves	0	sv, cl, rep, release	When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
mp_verbose_changelevel_spew	1	sv, cl, rep, release	
mp_warmup_end	cmd	sv	End warmup immediately.
mp_warmup_offline_enabled	false	sv, cl, rep, release	Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_warmup_online_enabled	true	sv, cl, rep, release	Whether or not to do a warmup period at the start of an online match.
mp_warmup_pausetimer	0	sv, cl, rep, release	Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmup_start	cmd	sv	Start warmup.
mp_warmuptime	300	sv, cl, rep, release	How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected	60	sv, cl, rep, release	Warmup time to use when all players have connected. 0 to disable.
mp_weapon_melee_touch_time_after_hit	5	sv, cheat, release	
mp_weapon_next_owner_touch_time	1.3	sv, cheat, release	
mp_weapon_prev_owner_touch_time	1.5	sv, cheat, release	
mp_weapon_self_inflict_amount	0	sv, rep, release	If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_heavy	-1	sv, cl, rep, release	Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_heavyassaultsuit	false	sv, cl, rep, release	Determines whether heavyassaultsuit is permitted.
mp_weapons_allow_map_placed	true	sv, cl, rep, release	If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_pistols	-1	sv, cl, rep, release	Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_rifles	-1	sv, cl, rep, release	Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_smgs	-1	sv, cl, rep, release	Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_typecount	5	sv, cl, rep, release	Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_allow_zeus	5	sv, cl, rep, release	Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
mp_weapons_glow_on_ground	false	sv, cl, rep, release	If this convar is set, weapons on the ground will have a glow around them.
mp_weapons_max_gun_purchases_per_weapon_per_match	-1	sv, cl, rep, release	Max number of times a player may purchase any weapon per match
mp_win_panel_display_time	3	sv, cl, rep, release	The amount of time to show the win panel between matches / halfs
multvar	cmd	norecord	Multiply specified convar value.
name	star @STR	a, per_user	
nav_add_to_selected_set	cmd	sv, cheat	Add current area to the selected set.
nav_add_to_selected_set_by_id	cmd	sv, cheat	Add specified area id to the selected set.
nav_avoid	cmd	sv, cheat	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_avoid_obstacles	true	sv, cheat	
nav_begin_deselecting	cmd	sv, cheat	Start continuously removing from the selected set.
nav_begin_drag_deselecting	cmd	sv, cheat	Start dragging a selection area.
nav_begin_drag_selecting	cmd	sv, cheat	Start dragging a selection area.
nav_begin_selecting	cmd	sv, cheat	Start continuously adding to the selected set.
nav_bfs_debug	0	sv, cheat	
nav_check_connectivity	cmd	sv, cheat	Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_clear_attribute	cmd	sv, cheat	Remove given nav attribute from all areas in the selected set.
nav_clear_attributes	cmd	sv, cheat	Clear all nav attributes of selected area.
nav_clear_selected_set	cmd	sv, cheat	Clear the selected set.
nav_corner_adjust_adjacent	18	cheat	radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_curve_alt	false	sv, cheat	
nav_curve_iter	0	sv, cheat	
nav_curve_lock	-1	sv, cheat	
nav_curve_max_step	10	sv, cheat	
nav_curve_set	-1	sv, cheat	
nav_curve_step	0.02	sv, cheat	
nav_debug_blocked	false	sv, cheat	
nav_delete	cmd	sv, cheat	Deletes the currently highlighted Area.
nav_delete_all_hull	cmd	sv, cheat	Deletes all areas with given hull category.
nav_delete_marked	cmd	sv, cheat	Deletes the currently marked Area (if any).
nav_disconnect	cmd	sv, cheat	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_draw_area_filled	true	sv, cheat	
nav_draw_area_ground	false	sv, cheat	
nav_draw_area_ztest	false	sv, cheat	
nav_draw_attribute_dynamic	0	sv, cheat	Draw all nav areas with this dynamic attribute
nav_draw_attribute_game	0	sv, cheat	Draw all nav areas with this game attribute
nav_draw_blocked	true	sv, cheat	
nav_draw_blocked_connections	false	sv, cheat	
nav_draw_connected_area_radius	1000	sv, cheat	
nav_draw_connections	false	sv, cheat	
nav_draw_dangerareas	false	sv, cheat	
nav_draw_externally_created	false	sv, cheat	
nav_draw_hidingspots	false	sv, cheat	
nav_draw_hull_support	false	sv, cheat	
nav_draw_indices	false	sv, cheat	
nav_draw_inset_margin	0	sv, cheat	
nav_draw_jump_links	false	sv, cheat	
nav_draw_limit	300	sv, cheat	The maximum number of areas to draw in edit mode
nav_draw_link_alignment	false	sv, cheat	
nav_draw_links	false	sv, cheat	
nav_draw_markup	true	sv, cheat	
nav_draw_markup_offset	4	sv, cheat	
nav_draw_mesh	true	sv, cheat	
nav_draw_mesh_grid	false	sv, cheat	Draw the mesh's spatial grid structure around the edit cursor position.
nav_draw_mesh_offset	1	sv, cheat	Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground
nav_draw_should_be_destroyed	false	sv, cheat	
nav_draw_space_bounds	false	sv, cheat	
nav_draw_space_fly	false	sv, cheat	
nav_draw_space_neighbors	false	sv, cheat	
nav_draw_space_portals	false	sv, cheat	
nav_draw_space_swim	false	sv, cheat	
nav_draw_split_by_nav_link_mgr	false	sv, cheat	
nav_draw_split_by_obstacle_mgr	false	sv, cheat	
nav_draw_vert_hotspots	false	sv, cheat	
nav_draw_vertex_normal	false	sv, cheat	
nav_edit	0	sv, cheat	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_edit_validate	false	sv, cheat	Validate navmesh structures.
nav_end_deselecting	cmd	sv, cheat	Stop continuously removing from the selected set.
nav_end_drag_deselecting	cmd	sv, cheat	Stop dragging a selection area.
nav_end_drag_selecting	cmd	sv, cheat	Stop dragging a selection area.
nav_end_selecting	cmd	sv, cheat	Stop continuously adding to the selected set.
nav_gen_add_jumps	true	cheat	
nav_gen_agent_radius_buffer	0.75	cheat	Buffer to add to agent radius before passing to nav gen
nav_gen_clip_polys_to_clearance	true	cheat	
nav_gen_clip_polys_to_clearance_debug	false	cheat	
nav_gen_connect_allow_multiple	true	cheat	
nav_gen_connect_angle	0.75	cheat	
nav_gen_connect_angle_ignore_z	true	cheat	
nav_gen_connect_dist_a	1	cheat	
nav_gen_connect_dist_b	1.5	cheat	
nav_gen_connect_dist_z_mult	0.5	cheat	
nav_gen_connect_overlap	0.5	cheat	
nav_gen_degen_limit	0.001	cheat	
nav_gen_false	false	cheat	Always false
nav_gen_island_removal	false	cheat	
nav_gen_island_removal_all_hulls	true	cheat	
nav_gen_join_nonzup	true	cheat	
nav_gen_jump_connection_min_overlap_ratio	0.1	cheat	Minimum edge overlap required for jump connection consideration as a percentage of agent radius
nav_gen_markup_split_expand	2	cheat	
nav_gen_markup_split_tol_base	1	cheat	
nav_gen_markup_split_tol_nonav	1	cheat	
nav_gen_markup_split_tol_nonentity	8	cheat	
nav_gen_match_ground	false	cheat	
nav_gen_max_bottleneck_width	128	cheat	
nav_gen_max_bottleneck_width_do_clip	true	cheat	
nav_gen_max_edge_len	512	cheat	
nav_gen_max_edge_len_do_clip	true	cheat	
nav_gen_max_edge_len_split_tol	24	cheat	
nav_gen_opt_to_quads	true	cheat	
nav_gen_opt_to_quads_angle_limit	8	cheat	
nav_gen_opt_to_quads_num_steps	6	cheat	
nav_gen_opt_to_quads_planar_deviation_limit	4	cheat	
nav_gen_opt_to_quads_se_limit_end	0.1	cheat	
nav_gen_opt_to_quads_se_limit_start	0.000010	cheat	
nav_gen_opt_to_quads_weld_limit_end	0.01	cheat	
nav_gen_opt_to_quads_weld_limit_start	0	cheat	
nav_gen_remove_vertical_polys	true	cheat	
nav_gen_split_boundary_polys	false	cheat	
nav_gen_split_multi_connection_polys	true	cheat	
nav_gen_split_multi_connection_polys_tol	0.01	cheat	
nav_gen_tr_max_acceptable_cost_1	900	cheat	
nav_gen_tr_max_acceptable_cost_2	900	cheat	
nav_gen_tri_reduce_all	false	cheat	
nav_gen_true	true	cheat	Always true
nav_gen_vertical_limit	88	cheat	
nav_genrt_debug	false	sv, cheat	
nav_genrt_no_splice	false	sv, cheat	
nav_genrt_no_split	false	sv, cheat	
nav_genrt_step	-1	sv, cheat	
nav_lower_drag_volume_max	cmd	sv, cheat	Lower the top of the drag select volume.
nav_lower_drag_volume_min	cmd	sv, cheat	Lower the bottom of the drag select volume.
nav_mark	cmd	sv, cheat	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute	cmd	sv, cheat	Set nav attribute for all areas in the selected set.
nav_max_view_distance	0	sv, cheat	Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length	64	cheat	
nav_obstacle_genrt	false	sv, cheat	
nav_obstacle_validate	false	sv, cheat	
nav_obstruction_draw	0	sv, cheat	
nav_obstruction_draw_change	false	sv, cheat	
nav_obstruction_draw_dist	-1	sv, cheat	
nav_obstruction_draw_fail_block	false	sv, cheat	
nav_path_debug	false	sv, cheat	
nav_path_debug_compute_with_open_goal	0	sv, cheat	
nav_path_draw_areas	false	sv, cheat	
nav_path_draw_arrow	true	sv, cheat	
nav_path_draw_climb_segments	true	sv, cheat	
nav_path_draw_connected_areas	false	sv, cheat	
nav_path_draw_ground_segments	true	sv, cheat	
nav_path_draw_jump_segments	true	sv, cheat	
nav_path_draw_ladder_segments	true	sv, cheat	
nav_path_draw_link_segments	true	sv, cheat	
nav_path_draw_tick	0	sv, cheat	
nav_path_fixup_climb_up_segments	true	sv, cheat	
nav_path_fixup_gap_segments	false	sv, cheat	
nav_path_jump_process_debug	false	sv, cheat	
nav_path_optimize	true	sv, cheat	
nav_path_optimize_portals	true	sv, cheat	
nav_path_optimizer_debug	0	sv, cheat	
nav_path_record_draw_last_fail	false	sv, cheat	
nav_path_record_enable	1	sv, cheat	
nav_pathfind_debug_draw	0	sv, cheat	
nav_pathfind_debug_draw_costs	false	sv, cheat	
nav_pathfind_debug_draw_errors	0	sv, cheat	
nav_pathfind_debug_draw_total_costs	false	sv, cheat	
nav_pathfind_debug_log	0	sv, cheat	
nav_pathfind_inadmissable_heuristic_factor	1	sv, cheat	
nav_potentially_visible_dot_tolerance	0.98	sv, cheat	
nav_precise	cmd	sv, cheat	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_raise_drag_volume_max	cmd	sv, cheat	Raise the top of the drag select volume.
nav_raise_drag_volume_min	cmd	sv, cheat	Raise the bottom of the drag select volume.
nav_recall_selected_set	cmd	sv, cheat	Re-selects the stored selected set.
nav_remove_from_selected_set	cmd	sv, cheat	Remove current area from the selected set.
nav_select_allow_blocked	true	sv, cheat	When selecting an area under nav_edit, allow area marked as blocked.
nav_select_area_id	-1	sv, cheat	Select nav area with matching ID.
nav_select_block_id	-1	sv, cheat	Select nav space block with matching ID.
nav_select_hull	0	sv, cheat	Restrict area selection to areas that can support a hull of the given category
nav_select_radius	cmd	sv, cheat	Adds all areas in a radius to the selection set
nav_select_with_attribute	cmd	sv, cheat	Selects areas with the given attribute.
nav_show_area_connections	true	sv, cheat	Show connections to selected area when true
nav_show_area_info_font	Consolas	sv, cheat	
nav_show_area_info_font_size	-1	sv, cheat	
nav_show_area_info_font_voffset	-11	sv, cheat	
nav_show_area_verts	true	sv, cheat	Show area vertex positions
nav_show_area_water_info	true	sv, cheat	
nav_show_potentially_visible	0	cheat	Show areas that are potentially visible from the current nav area
nav_smooth_calc_z	true	sv, cheat	
nav_smooth_constrain_results	true	sv, cheat	
nav_smooth_constrain_results_relax	0.006	sv, cheat	
nav_smooth_constrain_spring	2	sv, cheat	
nav_smooth_constrain_spring_relax	0.01	sv, cheat	
nav_smooth_draw_accel	0	sv, cheat	
nav_smooth_draw_boundary	0	sv, cheat	
nav_smooth_draw_calc	false	sv, cheat	
nav_smooth_draw_constraint_spline	false	sv, cheat	
nav_smooth_draw_constraint_spring	0	sv, cheat	
nav_smooth_draw_speed	0	sv, cheat	
nav_smooth_enable	true	sv, cheat	
nav_smooth_relax	true	sv, cheat	
nav_smooth_relax_use_timesteps	false	sv, cheat	
nav_smooth_separating_dist_override	0	sv, cheat	
nav_smooth_spring_const_override	-1	sv, cheat	
nav_smooth_spring_factor_deriv	0	sv, cheat	
nav_smooth_spring_factor_dist	0	sv, cheat	
nav_smooth_spring_factor_speed	0	sv, cheat	
nav_smooth_spring_forward_dist_base	50	sv, cheat	
nav_smooth_spring_forward_dist_time_limit	1	sv, cheat	
nav_smooth_spring_max_dist	36	sv, cheat	
nav_smooth_spring_tension_max_override	-1	sv, cheat	
nav_smooth_spring_timestep_factor_accel	100	sv, cheat	
nav_smooth_spring_timestep_factor_speed	100	sv, cheat	
nav_smooth_spring_timestep_max	0.5	sv, cheat	
nav_smooth_spring_timestep_min	0.1	sv, cheat	
nav_smooth_spring_yaw_rotation_speed	50	sv, cheat	
nav_smooth_spring_yaw_threshold	20	sv, cheat	
nav_smooth_use_opt	true	sv, cheat	
nav_space_select_dist	200	sv, cheat	
nav_split	cmd	sv, cheat	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground	false	cheat	If true, nav areas will be placed flush with the ground when split.
nav_split_show_line	false	sv, cheat	Show the free split line.
nav_store_selected_set	cmd	sv, cheat	Stores the current selected set for later retrieval.
nav_switch	cmd	sv	Switches to navmesh for the specified spawngroup
nav_test_bfs_lattice_dist_0	-1	sv, cheat	
nav_test_bfs_lattice_dist_1	-1	sv, cheat	
nav_test_bfs_lattice_dist_2	-1	sv, cheat	
nav_test_bfs_lattice_hex	false	sv, cheat	Demonstrates searching hexagonal lattice over nav mesh.
nav_test_bfs_lattice_mark	2	sv, cheat	
nav_test_bfs_lattice_simple	false	sv, cheat	
nav_test_bfs_lattice_spacing_0	24	sv, cheat	
nav_test_bfs_lattice_spacing_1	48	sv, cheat	
nav_test_bfs_lattice_spacing_2	96	sv, cheat	
nav_test_bfs_simple	false	sv, cheat	
nav_test_boundary_zone_circle	0	sv, cheat	
nav_test_boundary_zone_force	false	sv, cheat	
nav_test_boundary_zone_grid_dim	90	sv, cheat	
nav_test_boundary_zone_path	0	sv, cheat	
nav_test_boundary_zone_rays	100	sv, cheat	
nav_test_boundary_zone_rays_margin	-1	sv, cheat	
nav_test_boundary_zone_rays_random	false	sv, cheat	
nav_test_curve_opt	0	sv, cheat	
nav_test_detour	false	sv, cheat	
nav_test_find_nearest	false	sv, cheat	Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull.
nav_test_find_nearest_clear	false	sv, cheat	Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull.
nav_test_find_random_connected	false	sv, cheat	Demonstrates finding random points that are connected in the nav mesh to the start point.
nav_test_find_random_connected_dist_max	1000	sv, cheat	
nav_test_find_random_connected_dist_min	100	sv, cheat	
nav_test_find_z	0	sv, cheat	
nav_test_force_npc_repath	false	sv, cheat	
nav_test_genrt	false	sv, cheat	
nav_test_genrt_place	false	sv, cheat	
nav_test_level_hull	cmd	sv, cheat	Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while.
nav_test_level_hull_move	cmd	sv, cheat	
nav_test_multi_connection	false	sv, cheat	
nav_test_npc_area	0	sv, cheat	
nav_test_npc_collision	0	sv, cheat	
nav_test_npc_collision_show_geometry	false	sv, cheat	
nav_test_path	false	sv, cheat	Calculate and draw a path from player/camera position to the test position.
nav_test_path_expansion_search	0	sv, cheat	Extend nav_test_path by doing an expansion search on that path. Convar value defines dist.
nav_test_path_lock_goal	false	sv, cheat	Lock the pathfinding goal to the current intersection point.
nav_test_path_lock_start	false	sv, cheat	Lock the pathfinding start to the current intersection point.
nav_test_path_move	false	sv, cheat	
nav_test_path_opt	true	sv, cheat	Enable path optimization for nav_edit_path paths.
nav_test_path_opt_transitions	false	sv, cheat	
nav_test_path_return	false	sv, cheat	Calculate a return path from cursor position to the path calculated by nav_test_path.
nav_test_path_space	0	sv, cheat	Should nav_test_path test 3d navigation? 1 = space to space, 2 = multi-modal space/ground
nav_test_path_space_fly	true	sv, cheat	Test flight paths
nav_test_path_space_swim	true	sv, cheat	Test swim paths
nav_test_ray_space	false	sv, cheat	
nav_test_rays	false	sv, cheat	
nav_test_smooth	false	sv, cheat	
nav_test_smooth_extern_push	0	sv, cheat	
nav_test_smooth_in_speed	120	sv, cheat	
nav_test_smooth_in_yaw	0	sv, cheat	
nav_test_smooth_path_speed	-1	sv, cheat	
nav_test_smooth_separating_dist	-1	sv, cheat	
nav_test_smooth_spring_const	-1	sv, cheat	
nav_test_smooth_spring_tension_max	-1	sv, cheat	
nav_test_spline	0	sv, cheat	
nav_test_split_obstacle	0	sv, cheat	
nav_test_split_obstacle_dirty	false	sv, cheat	
nav_test_split_obstacle_leave	false	sv, cheat	
nav_test_split_obstacle_size	30	sv, cheat	
nav_test_split_obstacle_update_pos	true	sv, cheat	
nav_toggle_deselecting	cmd	sv, cheat	Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set	cmd	sv, cheat	Remove current area from the selected set.
nav_toggle_selected_set	cmd	sv, cheat	Toggles all areas into/out of the selected set.
nav_toggle_selecting	cmd	sv, cheat	Start or stop continuously adding to the selected set.
nav_unmark	cmd	sv, cheat	Clears the marked Area or Ladder.
nav_validate	0	cheat	Level of validation for nav system. Higher will be slower.
nav_volume_debug	0	sv, cheat	Draw or print debug information about nav volume queries.
navspace_block_size_max	1024	sv, cheat	
navspace_create_tactial_connections	true	sv, cheat	
navspace_create_water_smooth_connections	true	sv, cheat	
navspace_create_water_transition_connections	true	sv, cheat	
navspace_debug_pathfind	-1	sv, cheat	
navspace_debug_stringpull	1	sv, cheat	
navspace_debug_trace	0	sv, cheat	
navspace_debug_transition_calc	0	sv, cheat	
navspace_draw_cluster	-1	sv, cheat	
navspace_draw_cluster_neighbor	-1	sv, cheat	
navspace_draw_water_changes	0	sv, cheat	Draw changes in water volumes
net_allow_multicast	true	a, release	
net_captureculldata	cmd		Captures low-level data to replay path culling algorithm behavior in controlled unit test environment
net_channels	cmd		Shows net channel info
net_client_steamdatagram_enable_override	0	cl, release	0
net_connections_stats	cmd		Print detailed network statistics for each network connection
net_fakelag	cmd		Shorthand for 'net_option FakePacketLag_Recv'
net_listallmessages	cmd	cheat	List all registered net messages
net_maxroutable	1200	a, user	Requested max packet size before packets are 'split'.
net_messageinfo	cmd	cheat	Display info about a message (by classname or id)
net_option	cmd		Get or set SteamNetworkingSockets options such as fake packet lag and loss
net_public_adr	0	release	For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string
net_serializedentitymemory	cmd		Spew CSerializedEntity memory
net_serializedentitymetadatainfo	cmd		Spew CSerializedEntity metadata information
net_showudp	false	release	Dump UDP packets summary to console
net_showudp_remoteonly	true	release	Dump non-loopback udp only
net_spewcounts	cmd		Spew serializer counts
net_stats_json	cmd		Output server networking statistics in json format
net_status	cmd		Shows current network status
net_validatemessages	cmd	cheat	Activates/deactivates net message validation
nextdemo	cmd		Play next demo in sequence.
nextlevel	0	sv, nf, release	If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap_print_enabled	false	sv, release	When enabled prints next map to clients
nextmode	0	sv, nf, rep, release	Sets the game mode to be played when the next level loads
noclip	cmd	sv, cheat	Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup	true	sv, cheat	
notarget	cmd	sv, cheat	Toggle. Player becomes hidden to NPCs.
observer_use	cmd	sv	
open_asset	cmd		Opens an asset in it's primary editor of choice. Specify the full path to the asset from the mod directory.
option_duck_method	false	cl, a, user, per_user	Input toggle control
option_speed_method	false	cl, a, user, per_user	Input toggle control
p2p_listpeers	cmd		List currently known peers.
p2p_ping	cmd	cl	Ping a peer.
panorama_debugger_theme	Light	cl, a	
panorama_focus_world_panels	false	cl, a	when set request key focus when a world panel is enabled
particle_profile	cmd		Profile particle
particle_profile_spike	cmd		Profile particle spike
particle_test_attach_attachment	0	sv, cheat	Attachment index for attachment mode
particle_test_attach_mode	follow_attachment	sv, cheat	Possible Values
particle_test_create	cmd	sv, cheat	Creates the named particle system where the player is looking. Arguments
particle_test_destroy	cmd	sv, cheat	Destroys all particle systems matching the specified name. Arguments
particle_test_file	0	sv, cheat	Name of the particle system to dynamically spawn
particle_test_start	cmd	sv, cheat	Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments
particle_test_stop	cmd	sv, cheat	Stops all particle systems on the selected entities. Arguments
particles_multiplier	1	cheat	Multiply # of rendered particles by this for perf testing
password	0	a, norecord, server_cant_query	Current server access password
path	cmd		Show the filesystem path.
pause	cmd		Toggle the server pause state.
phys_create_test_character_proxy	cmd	sv	Create test character proxy
phys_debug_draw	cmd		Set up debug-draw of physics internal state
phys_debug_showdefaultmaterial	false	cheat	If enabled, surfaces with default material are highlighted in physics debug geometry.
phys_dump_intersection_controller	cmd	sv	Dump intersection controller status
phys_dynamic_scaling	true	sv, cl, rep, cheat	
phys_joint_teleport	true	sv, cheat	Teleport joint anchors if connected to world
phys_length_damping_ratio	2	sv, cheat	Spring damping ratio for length constraint
phys_length_frequency	5	sv, cheat	Spring stiffness for length constraint
phys_list	cmd	sv	List all physics component contents of every entity in the game; -stream [1
phys_mark_debug	cmd	sv, cheat	Mark object for debug
phys_shoot	cmd	sv, cheat	Shoots a phys object.
phys_sleep	cmd	sv	Put all physics in all the worlds to sleep
phys_use_block_solver	true	sv, cheat	Use block solving for constraint entities
phys_visualize_traces	false	sv, cl, rep, cheat	
phys_wakeup	cmd	sv	Wake all physics objects in the Main physics up
physics_add_test	cmd	sv	add test object
physics_debug_entity	cmd	sv	Dumps debug info for an entity
physics_highlight_active	cmd	sv	Turns on the absbox for all active physics objects. 0
physics_remove_test	cmd	sv	remove test object
physics_report_active	cmd	sv	Lists all active physics objects -more
pixelvis_debug	cmd	cheat	Dump debug info
play	cmd	server_can_execute	Play a sound.
playcast	cmd		Play a broadcast
playdemo	cmd		Play a recorded demo file (.dem ).
player0_using_joystick	false	a	
player_botdifflast_s	4	cl, a, release	
player_competitive_maplist_2v2_10_0_DBAEB932	mg_de_train,mg_de_lake,mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_shortdust,mg_de_overpass	cl, a	
player_competitive_maplist_8_10_0_FB803604	mg_de_dust2	cl, a	
player_debug_off_nav	false	sv, cheat	
player_debug_print_damage	false	sv, cheat	When true, print amount and type of all damage received by player to console.
player_nevershow_communityservermessage	0	cl, a, per_user	
player_ping	cmd	sv	Creates a ping notification where the player is looking.
player_ping_token_cooldown	20	sv, cheat, release	Cooldown for how long it takes for a player's ping token to refresh allowing them to ping again (they get 5 tokens).
player_survival_list_10_0_303	mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember	cl, a	
player_teamplayedlast	2	cl, a, per_user	
player_use_radius	80	sv, cl, rep, cheat	
player_wargames_list2_10_0_DC207394	mg_skirmish_armsrace	cl, a	
playsound	cmd		playsound
playsoundscape	cmd	cl, cheat	Forces a soundscape to play
playvol	cmd		Play a sound at a specified volume.
png_screenshot	cmd		Take a .png screenshot
pop_var_values	cmd		Restore previously pushed convars and config values
print_mapgroup	cmd	cl, release	Prints the current mapgroup and the contained maps
print_mapgroup_sv	cmd	sv, release	Prints the current mapgroup and the contained maps
print_model_bind_pose	cmd		Prints the bind pose of the specified model. Optionally limits to a particular bone and its parent chain, otherwise prints the entire skeleton.
progress_enable	cmd		
prop_debug	cmd	sv, cheat	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_debug_vr_collision	false	sv, cheat	Highlights props based on their collision group
prop_dynamic_create	cmd	sv, cheat	Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments
prop_physics_create	cmd	sv, cheat	Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments
push_var_values	cmd		Save convars and config values
pvs_debugentity	-1	sv, release	Verbose spew for this entity when doing IsInPVS computation.
pvs_flowtype	0	sv, release	Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible.
pwatchent	-1	cl, cheat	Entity to watch for prediction system changes.
pwatchvar	0	cl, cheat	Entity variable to watch in prediction system for changes.
+quickbuyradial	cmd	cl	
+quickgearradial	cmd	cl	
+quickgrenaderadial	cmd	cl	
+quickinv	cmd	cl	
quit	cmd	vconsole_set_focus	Quit the game
r_AirboatViewDampenDamp	1	sv, cl, nf, rep, cheat	
r_AirboatViewDampenFreq	7	sv, cl, nf, rep, cheat	
r_AirboatViewZHeight	0	sv, cl, nf, rep, cheat	
r_aoproxy_debug	false	cl, cheat	
r_camerapos	cmd	linked	Prints out the current camera position + orientation to the console
r_csgo_cubemap_normalization	true	cl, cheat	
r_csgo_debug_reflection_rects	0	cl, cheat	
r_csgo_decal_debug	false	cl, cheat	
r_csgo_depth_prepass	true	cl, cheat	
r_csgo_depth_prepass_cull_threshold	60	cl, cheat	
r_csgo_depth_prepass_players	true	cl, cheat	
r_csgo_depth_prepass_reflections_large	true	cl, cheat	
r_csgo_depth_prepass_reflections_small	true	cl, cheat	
r_csgo_depth_prepass_skybox_alpha_tested	true	cl, cheat	
r_csgo_depth_prepass_small_cull_threshold	10	cl, cheat	
r_csgo_depth_prepass_viewmodel	true	cl, cheat	
r_csgo_directional_lightmaps	true	cl, cheat	
r_csgo_effects_bloom	true	cl, cheat	
r_csgo_effects_bloom_when_smoked	false	cl, cheat	
r_csgo_enable_glows	true	cl, cheat	
r_csgo_enable_high_precision_lighting	true	cl, cheat	
r_csgo_enable_outlines	true	cl, cheat	
r_csgo_enable_tonemapping	true	cl, cheat	
r_csgo_enable_translucent_screen_space	true	cl, cheat	
r_csgo_mboit	true	cl, cheat	
r_csgo_mboit_bias	0.000005	cl, cheat	
r_csgo_mboit_debug	false	cl, cheat	
r_csgo_mboit_overestimation	0.01	cl, cheat	
r_csgo_mboit_use_4_moments	false	cl, cheat	
r_csgo_mixed_resolution_color_slices	false	cl, cheat	
r_csgo_mixed_resolution_particles_minmax	false	cl, cheat	
r_csgo_mixed_resolution_particles_scale	2	cl, cheat	
r_csgo_no_shader_resolve	false	cl, cheat	
r_csgo_override_global_time	true	cl, cheat	
r_csgo_postprocess_enable	true	cl, cheat	
r_csgo_readonly_depth_stencil_enable	true	cl, cheat	
r_csgo_reflection_min_far_plane	5000	cl, cheat	
r_csgo_render_decals	true	cl, cheat	
r_csgo_render_decals_on_translucent	true	cl, cheat	
r_csgo_render_dynamic_objects	true	cl, cheat	
r_csgo_render_inferno_decals	true	cl, cheat	
r_csgo_render_opaque	true	cl, cheat	
r_csgo_render_overlays	true	cl, cheat	
r_csgo_render_post_bloom_strength	-1	cl, cheat	
r_csgo_render_post_local_contrast	true	cl, cheat	
r_csgo_render_translucent	true	cl, cheat	
r_csgo_shadows_debug	0	cl, cheat	
r_csgo_volume_mboit_optimization	true	cl, cheat	
r_csgo_water_effects	true	cl, cheat	
r_csgo_water_refraction	true	cl, cheat	
r_cubemap_debug_colors	0	cheat	
r_debug_particle_shadows	false	cl, cheat	
r_debug_precipitation	false	cl, cheat	Show precipitation volumes
r_directlighting	true	cheat	Set to use direct lighting
r_dof_override	false	cheat	
r_dof_override_far_blurry	2000	cheat	
r_dof_override_far_crisp	180	cheat	
r_dof_override_near_blurry	-100	cheat	
r_dof_override_near_crisp	0	cheat	
r_dof_override_tilt_to_ground	0.5	cheat	
r_dopixelvisibility	true	cheat	
r_draw_first_tri_only	false	cheat	
r_draw_instances	true	cheat	
r_draw_particle_children_with_parents	-1	cheat	Draw particle children with parents (-1=use gameinfo, 0=no, 1=yes)
r_drawblankworld	false	cheat	Render blank instead of the game world
r_drawchickens	true	cl, cheat	Render chickens
r_drawcsplayers	true	cl, cheat	Render CS players
r_drawdecals	true	cheat	Set to render decals
r_drawdevvisualizers	false	cl, cheat	Render dev visualizers
r_drawpanorama	true	cheat	Enable the rendering of panorama UI
r_drawparticles	true	cheat	Enable/disable particle rendering
r_drawropes	true	cl, cheat	
r_drawskybox	true	cheat	Render the 2d skybox.
r_drawsprites	true	cl, cheat	
r_drawtracers	true	cl, cheat	
r_drawviewmodel	true	cl, cheat	Render view model
r_drawworld	true	cheat	Render the world.
r_dx11_report_live_objects	cmd		Prints out live D3D11 objects (requires -dx11debug)
r_entpos	cmd	linked	Moves the camera position + orientation to the named entity
r_extra_render_frames	0	cheat	
r_fallback_texture_lod_scale	2	cheat	Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure
r_farz	-1	cl, cheat	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_flashlightambient	0	cl, cheat	
r_flashlightbacktraceoffset	0.4	cl, cheat	
r_flashlightbrightness	1	cl, rep, cheat	
r_flashlightconstant	0	cl, rep, cheat	
r_flashlightfar	1500	cl, rep, cheat	
r_flashlightfov	53	cl, rep, cheat	
r_flashlightladderdist	40	cl, cheat	
r_flashlightlinear	100	cl, rep, cheat	
r_flashlightlockposition	false	cl, cheat	
r_flashlightmuzzleflashfov	120	cl, cheat	
r_flashlightnear	4	cl, rep, cheat	
r_flashlightnearoffsetscale	1	cl, cheat	
r_flashlightoffsetforward	0	cl, rep, cheat	
r_flashlightoffsetright	5	cl, rep, cheat	
r_flashlightoffsetup	-5	cl, rep, cheat	
r_flashlightquadratic	0	cl, rep, cheat	
r_flashlightshadowatten	0.35	cl, cheat	
r_flashlighttracedistcutoff	128	cl, cheat	
r_flashlighttracedistwatercutoff	80	cl, cheat	
r_flashlightvisualizetrace	false	cl, cheat	
r_force_engine_render_frame	cmd		Force a single render of the engine viewport.
r_force_no_present	false	cheat	Force the render device to not present frames.
r_force_zprepass	-1	cheat	0
r_freezeparticles	false	cheat	Pause particle simulation
r_fullscreen_gamma	2.2	a	Screen Gamma (only in fullscreen modes)
r_gpu_mem_stats	cmd	linked	Display GPU memory usage.
r_incrementlodscale	cmd	linked	Modifies the LOD scale
r_indirectlighting	true	cheat	Set to use indirect lighting
r_JeepViewDampenDamp	1	sv, cl, nf, rep, cheat	
r_JeepViewDampenFreq	7	sv, cl, nf, rep, cheat	
r_JeepViewZHeight	10	sv, cl, nf, rep, cheat	
r_light_probe_volume_debug_colors	0	cheat	
r_light_probe_volume_debug_grid	false	cheat	Show LPV debug grid, 0
r_light_probe_volume_debug_grid_albedo	128 128 128	cheat	albedo for LPV debug grid
r_light_probe_volume_debug_grid_bbox	true	cheat	Show LPV bounding box when debug grid is on, 0
r_light_probe_volume_debug_grid_metalness	0	cheat	metalness for LPV debug grid
r_light_probe_volume_debug_grid_prim	0	cheat	0
r_light_probe_volume_debug_grid_roughness	0.5	cheat	roughness for LPV debug grid
r_light_probe_volume_debug_grid_samplesize	4	cheat	sphere radius (world) for LPV debug grid
r_lightBinnerFarPlane	4096	cheat	
r_lightmap_set	lightmaps	cheat	Lightmap set to use, only works on map load
r_mapextents	16384	cl, cheat	Set the max dimension for the map. This determines the far clipping plane
r_morphing_enabled	true	cheat	
r_muzzleflashbrightness	0.4	cl, rep, cheat	
r_muzzleflashlinear	0.05	cl, rep, cheat	
r_nearz	-1	cl, cheat	Override the near clipping plane. -1 means use the default.
r_particle_max_draw_distance	1000000.000000	cheat	The maximum distance that particles will render
r_pixelvisibility_partial	true	cheat	
r_pixelvisibility_spew	false	cheat	
r_player_visibility_mode	1	cl, a, release	
r_print_texture_stats	cmd		Texture stats
r_printdecalinfo	cmd	cl	Prints info about decals currently in the scene
r_refraction_clip_plane_adjust	-1	cl, cheat	
r_render_coordination_state	cmd		Prints out the current render coordination state.
r_render_world_node_bounds	false	cheat	Render world node bounds
r_renderdoc_capture_frame	cmd	linked	Triggers a RenderDoc capture
r_rendersun	true	cheat	Render sun lighting
r_replay_post_effect	-1	cl, cheat	
r_setpos	cmd	linked	Moves the camera position + orientation to the specified position
r_shadows	true	cheat	
r_show_ao_proxies	false	cl, cheat	
r_show_hipoly_draw_calls	0	cheat	Transparent wireframe overlay for draw calls with triangle count higher than specified number
r_showdebugoverlays	false	cheat	Set to render debug overlays
r_showdebugrendertarget	false	cheat	Set the debug render target to show, 0 == disable
r_showsceneobjectbounds	false	cheat	Show scenesystem object bounding boxes
r_showsunshadowdebugrendertargets	false	cheat	Set to render sun shadow render targets
r_showsunshadowdebugsplitvis	false	cheat	Set to render sun shadow split visibility debugger
r_size_cull_threshold_shadow	0.2	cheat	Threshold of sun shadow map size percentage below which objects get culled
r_skinning_enabled	true	cheat	
r_stereo_multiview_instancing	false	cheat	Use multiview instancing for stereo rendering.
r_texture_lod_scale	1	cheat	Scale factor for requested texture size (texture streaming)
r_textures_evict_all	cmd	linked	Evict all resident texture.
r_toggleviewportsize	cmd		Toggles viewport size between small + full window.
r_translucent	true	cheat	Enable rendering of translucent geometry
r_viewport	cmd		Slams viewport size to a specified value.
r_worldlod	true	cheat	Set to enable world LOD
r_zprepass_normals	false	cheat	0
radarvisdistance	1000	sv, cheat	at this distance and beyond you need to be point right at someone to see them
radarvismaxdot	0.996	sv, cheat	how closely you have to point at someone to see them beyond max distance
radarvismethod	1	sv, cheat	0 for traditional method, 1 for more realistic method
radarvispow	0.4	sv, cheat	the degree to which you can point away from a target, and still see them on radar.
+radialradio	cmd	cl	
+radialradio2	cmd	cl	
+radialradio3	cmd	cl	
radio	cmd	cl	Opens a radio menu
radio1	cmd	cl	Opens a radio menu
radio2	cmd	cl	Opens a radio menu
radio3	cmd	cl	Opens a radio menu
ragdoll_friction_scale	0.6	sv, cl, rep, cheat	
ragdoll_gravity_scale	1	sv, cl, rep, cheat	
ragdoll_lru_debug_removal	false	sv, cl, rep, cheat	
ragdoll_lru_min_age	10	sv, cl, rep, cheat	
rangefinder	cmd	sv, cheat	Measures distance along a ray
rate	786432	a, user	Min bytes/sec the host can receive data
ray_bench	cmd	sv	Load the rays and run the benchmark
rcon	cmd	norecord	Issue an rcon command.
rcon_address	0	norecord, release, server_cant_query	Address of remote server if sending unconnected rcon commands (format x.x.x.x
rcon_connected_clients_allow	true	rep, release	Allow clients to use rcon commands on server.
rcon_password	0	norecord, release, server_cant_query	remote console password.
rebuy	cmd	cl, clientcmd_can_execute	Attempt to repurchase items with the order listed in cl_rebuy
recast_mark_overhang	true	rep, cheat	Enable/disable overhang detection
recast_partitioning	0	rep, cheat	0 = watershed, 1 = monotone, 2 = layers
record	cmd	norecord	Record a demo.
refresh_ui_audio_state	cmd	cl, cheat	Restores audio DSP state for the UI.
regenerate_weapon_skins	cmd	cl, cheat	
reload_model	cmd		Force a reload of a vmdl resource
reload_store_config	cmd	cl	
reloadgame	cmd	cheat, vconsole_set_focus	Reload the most recent saved game.
remove_weapon	cmd	sv, cheat	Remove a weapon held by the player. Arguments
removeid	cmd		Remove a user ID from the ban list.
removeip	cmd		Remove an IP address from the ban list.
repeat_last_console_command	cmd		Repeat last console command.
replay_death	cmd	sv, cheat	start hltv replay of last death
replay_debug	0	rep, release	
replay_start	cmd	sv, cheat	Start GOTV replay
replay_stop	cmd	sv	stop hltv replay
report_cliententitysim	false	cl, cheat	List all clientside simulations and time - will report and turn itself off.
report_clientthinklist	false	cl, cheat	List all clientside entities thinking and time - will report and turn itself off.
report_soundpatch	cmd	sv	reports sound patch count
reset_gameconvars	cmd	cheat	Reset game convars to default values
resource_leaks	cmd		resource_leaks 
resource_list	cmd		List loaded resources matching a substring
resource_log_allocate_timing	cmd		Log time spent in Allocate for all resource types
resource_manifest_validate_modules	cmd		Scan all of the loaded modules and validate any resource manifests found
resource_repeated_reload	cmd		resource_repeated_reload  ( ...)
resource_reset_allocate_timing	cmd		Reset tracked time spent in Allocate (see resource_log_allocate_timing)
respawn_player	cmd	sv, cheat	Respawns the player from death!
restart	cmd	cheat, vconsole_set_focus	Poor man's restart
rpestats	cmd		dump rpe
rr_findrules	cmd	sv	Search and list rules by substring.
rr_findrules_verbose	cmd	sv	Search and list rules by substring.
rr_followup_maxdist	1800	sv, cheat	'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept	cmd	sv, cheat	fire a response concept directly at a given character. USAGE
rr_reloadresponsesystems	cmd	sv, cheat	Reload all response system scripts.
rr_thenany_score_slop	0	sv, a, cheat	When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
run_perftest	cmd	cheat, norecord	Execute perftest.cfg
safezonex	1	cl, a	The percentage of the screen width that is considered safe from overscan. Cannot result in a width less than the height.
safezoney	1	cl, a	The percentage of the screen height that is considered safe from overscan
save	cmd	sv, norecord	Save Game
save_animgraph_recording	cmd	sv, cheat	Saves all active animgraph recordings to disk
save_clear_subdirectory	cmd	sv, rep	
save_finish_async	cmd	sv	
save_maxarray_spew	10	sv, release	Max number of array entries to spew when using SaveRestoreIO spewing.
save_set_subdirectory	cmd	sv, rep	
save_showelapsedtime	cmd	sv	display up-to-date elapsed play time
save_watchclass	cmd	sv	Restrict spew to entities with matching classname
save_watchentity	cmd	sv	Restrict spew to entity index
say	cmd	sv	Display player message
say_team	cmd	sv	Display player message to team
sc_check_world	false	cheat	
sc_disable_culling_boxes	false	cheat	
sc_disable_procedural_layer_rendering	false	cheat	
sc_disable_shadow_fastpath	false	cheat	
sc_disable_shadow_materials	false	cheat	
sc_disable_spotlight_shadows	false	cheat	
sc_disable_world_materials	false	cheat	
sc_disableThreading	false	cheat	
sc_dump_lists	false	cheat	
sc_dumpworld	cmd	cheat	Dump a list of the objects in a sceneworld (Usage
sc_dumpworld3d	cmd	cheat	Dump the objects in a sceneworld into a 3d geoview buffer (Usage
sc_extended_stats	false	cheat	
sc_force_lod_level	-1	cheat	
sc_force_materials_batchable	false	cheat	
sc_force_translation_in_projection	false	cheat	If enabled, the camera's translation will be included in the projection matrix.
sc_list_extradata_allocations	cmd		Prints out the overall extra data allocation counts
sc_listworlds	cmd	cheat	List all the active sceneworlds
sc_lod_distance_scale_override	-1	cheat	
sc_log_submits	false	cheat	Log out display list submits from scenesystem
sc_only_render_opaque	false	cheat	
sc_only_render_shadowcasters	false	cheat	
sc_override_shadow_fade_max_dist	-1	cheat	
sc_override_shadow_fade_min_dist	-1	cheat	
sc_reject_all_objects	false	cheat	
sc_setclassflags	cmd	cheat	Low level command to set the flags byte associated with an object class. sc_SetClassFlags
sc_showclasses	cmd	cheat	List the object class names known by scenesystem
sc_skip_traversal	false	cheat	
scene_flush	cmd	sv	Flush all .vcds from the cache and reload from disk.
scene_playvcd	cmd	sv, cheat	Play the given VCD as an instanced scripted scene.
screenmessage_show	-1	cheat	Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present
screenshot	cmd		Take a screenshot
script_add_debug_filter	cmd	sv, cheat	Add a filter to the game debug overlay
script_add_watch	cmd	sv, cheat	Add a watch to the game debug overlay
script_add_watch_pattern	cmd	sv, cheat	Add a watch to the game debug overlay
script_attach_debugger	cmd	sv, cheat	Connect the vscript VM to the script debugger
script_clear_watches	cmd	sv, cheat	Clear all watches from the game debug overlay
script_debug	cmd	sv, cheat	Toggle the in-game script debug features
script_dump_all	cmd	sv, cheat	Dump the state of the VM to the console
script_find	cmd	sv, cheat	Find a key in the VM
script_help	cmd	sv, cheat	Output help for script functions
script_help2	cmd	sv	Output help for script functions suitable for auto-completion
script_reload	cmd	sv, cheat	Reload scripts
script_reload_code	cmd	sv, cheat	Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code	cmd	sv, cheat	Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_remove_debug_filter	cmd	sv, cheat	Remove a filter from the game debug overlay
script_remove_watch	cmd	sv, cheat	Remove a watch from the game debug overlay
script_remove_watch_pattern	cmd	sv, cheat	Remove a watch from the game debug overlay
script_resurrect_unreachable	cmd	sv, cheat	Use the garbage collector to track down reference cycles
script_trace_disable	cmd	sv, cheat	Turn off a particular trace output by file or function name
script_trace_disable_all	cmd	sv, cheat	Turn off all trace output
script_trace_disable_key	cmd	sv, cheat	Turn off a particular trace output by table/instance
script_trace_enable	cmd	sv, cheat	Turn on a particular trace output by file or function name
script_trace_enable_all	cmd	sv, cheat	Turn on all trace output
script_trace_enable_key	cmd	sv, cheat	Turn on a particular trace output by table/instance
scrubber	cmd		Scrub system off - not a dev build
sdr	cmd		An old command that has been renamed to 'net_option'
sensitivity	2.64322	cl, a, per_user	Mouse sensitivity.
server_game_time	cmd	sv	Gives the game time in seconds (server's curtime)
server_snd_cast	cmd	sv, cheat	Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically. Usage
servercfgfile	server.cfg	sv, release	
servervoice_clear	cmd	cl	servervoice_clear
servervoice_dump	cmd	cl	servervoice_dump
setang	cmd	sv, cheat	Snap player eyes to specified pitch yaw  0, overrides how long the decay time is on all mix graphs (in seconds).
snd_vmix_show_input_updates	false	cheat	If set to 1, show all incoming updates to vmix inputs.
snd_voipvolume	1	a	Voice volume
sndplaydelay	cmd		
sound_device_override	0	a, release	ID of the sound device to use
soundinfo	cmd		Describe the current sound device with an active voice list.
soundlist	cmd		List all known sounds.
soundscape_debug	false	sv, cheat	When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient	cmd	cl, cheat	Dumps the client's soundscape data.
soundscape_fadetime	3	cl, cheat	Time to crossfade sound effects between soundscapes
soundscape_flush	cmd	sv	Flushes the server & client side soundscapes
soundscape_radius_debug	false	cl, cheat	Prints current volume of radius sounds
soundsysteminfo	cmd		Describe the current sound device without an active voice list.
spawn_group_activate	cmd	sv, cheat	Activate specified spawngroup.
spawn_group_list	cmd	sv, cheat	List all spawn groups
spawn_group_load	cmd	sv, cheat	Load named spawn group.
spawn_group_unload	cmd	sv, cheat	Unload named spawn group.
speaker_config	-1	a	
spec_centerchasecam	false	cl, a	Looks at the target player's center, instead of his eye position, in chase came mode
spec_dz_group_teams	true	cl, release	If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players
spec_freeze_deathanim_time	0.8	sv, cl, rep, release	The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
spec_freeze_time	2	sv, cl, rep, release	Time spend frozen in observer freeze cam.
spec_freeze_time_lock	1	sv, cl, rep, release	Time players are prevented from skipping the freeze cam
spec_freeze_traveltime	0.3	sv, cl, rep, release	Time taken to zoom in to frame a target in observer freeze cam.
spec_glow_decay_time	2	cl, release	Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
spec_glow_full_time	1	cl, release	Noisy players stay at full brightness for this long.
spec_glow_silent_factor	0.6	cl, release	Lurking player xray glow scaling.
spec_glow_spike_factor	1.2	cl, release	Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
spec_glow_spike_time	0	cl, release	Time for noisy player glow 'spike' to show that they made noise very recently.
spec_hide_players	false	cl, release, clientcmd_can_execute	Toggle the visibility of scoreboard players.
spec_pos	cmd	cl	dump position and angles to the console
spec_replay_autostart	true	cl, a	Auto-start Killer Replay when available
spec_replay_bot	false	sv, release	Enable Spectator Hltv Replay when killed by bot
spec_replay_enable	0	rep, release	Enable Killer Replay, requires hltv server running (0
spec_replay_leadup_time	5.3438	rep, release	Replay time in seconds before the highlighted event
spec_replay_message_time	9.5	rep, release	How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time
spec_replay_on_death	false	rep, release	When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from the alive players
spec_replay_rate_base	1	rep, release	Base time scale of Killer Replay.Experimental.
spec_replay_rate_limit	3	rep, release	Minimum allowable pause between replay requests in seconds
spec_replay_round_delay	0	sv, release	Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second)
spec_replay_winddown_time	2	sv, release	The trailing time, in seconds, of replay past the event, including fade-out
spec_show_xray	1	cl, a, release	If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
spec_usenumberkeys_nobinds	true	cl, a	If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
spec_xray_dropped_defusekits	false	cl, release	Whether to X-ray dropped defuse kits.
spec_xray_dropped_unoccluded	false	cl, release	Whether to always X-ray dropped c4 and defuse kits.
spew_fonts	cmd		Spew information about font manager fonts
splitscreen_mode	0	a	
+spray_menu	cmd	cl	
ss_add	cmd		Adds a splitscreen user.
ss_remove	cmd		Removes a splitscreen user.
startdemos	cmd		Play demos in demo sequence.
startmovie	cmd	norecord	Start recording movie frames.
stats	cmd		Prints server performance variables
stats_print	cmd		Prints out perf statistics to the console, clears perf history
stats_print_gpu	cmd		Prints out GPU perf statistics to the console. Requires stats_display > 0, and stats_collect_gpu = true. Optional argument of CSV filename
status	cmd		Print connection status
status_json	cmd		Print status in JSON format
steam_controller_haptics	true	cl, release	
stop	cmd		Finish recording demo.
stopdemos	cmd		Stop looping demos (current demo will complete).
stopsound	cmd	cheat	
stopsoundscape	cmd	cl, cheat	Stops all soundscape processing and fades current looping sounds
subclass_change	cmd	sv, cheat, vconsole_fuzzy	Changes the subclass of the given entity. Arguments
subclass_create	cmd	sv, cheat, vconsole_fuzzy	Creates an entity of the given subclass where the player is looking.
surfaceprop	cmd	sv, cheat	Reports the surface properties at the cursor
survival_check_num_possible_final_zone	cmd	sv	print out a number of all possible final zone
sv_accelerate	5.5	sv, cl, nf, rep, release	
sv_accelerate_debug_speed	false	sv, cl, nf, rep, release	
sv_accelerate_use_weapon_speed	true	sv, cl, nf, rep, release	
sv_air_max_horizontal_parachute_speed	240	sv, cl, rep, release	
sv_air_max_wishspeed	30	sv, cl, rep, release	
sv_air_pushaway_dist	0	sv, cl, rep, release	
sv_airaccelerate	12	sv, cl, nf, rep, release	
sv_airaccelerate_parachute	2.6	sv, cl, rep, release	
sv_airaccelerate_rappel	2.2	sv, cl, rep, release	
sv_allchat	true	sv, nf, release	Players can receive all other players' text chat, no death restrictions
sv_allow_thirdperson	false	sv, cl, rep, release	Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)
sv_allow_votes	true	sv, release	Allow voting?
sv_alltalk	false	sv, nf, release	Players can hear all other players' voice communication, no team restrictions
sv_alternateticks	false	sp, release	If set, server only simulates entities on even numbered ticks.
sv_arms_race_vote_to_restart_disallowed_after	0	sv, rep, release	Arms Race gun level after which vote to restart is disallowed
sv_auto_adjust_bot_difficulty	true	sv, release	Adjust the difficulty of bots each round based on contribution score.
sv_auto_full_alltalk_during_warmup_half_end	false	sv, release	When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
sv_autobunnyhopping	true	sv, cl, rep, release	Players automatically re-jump while holding jump button
sv_autobuyammo	false	sv, nf, rep, release	Enable automatic ammo purchase when inside buy zones during buy periods
sv_autoexec_mapname_cfg	false	sv, release	Execute a mapname cfg file on the server automatically in custom game modes that require it.
sv_banid_enabled	true	release	Whether server supports banid command
sv_bot_buy_decoy_weight	1	sv, release	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_flash_weight	1	sv, release	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_grenade_chance	33	sv, release	Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
sv_bot_buy_hegrenade_weight	6	sv, release	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_molotov_weight	1	sv, release	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_smoke_weight	1	sv, release	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bots_get_easier_each_win	0	sv, release	If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
sv_bots_get_harder_after_each_wave	0	sv, release	If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time
sv_bounce	0	sv, cl, nf, rep, release	Bounce multiplier for when physically simulated objects collide with other objects.
sv_breachcharge_arm_delay	0.3	sv, release	
sv_breachcharge_delay_max	0.8	sv, release	
sv_breachcharge_delay_min	0	sv, release	
sv_breachcharge_distance_max	1200	sv, release	
sv_breachcharge_distance_min	600	sv, release	
sv_breachcharge_fuse_max	1	sv, release	
sv_breachcharge_fuse_min	0.7	sv, release	
sv_bumpmine_arm_delay	0.3	sv, release	
sv_bumpmine_detonate_delay	0.25	sv, release	
sv_buy_status_override	-1	sv, rep, release	Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
sv_chat_proximity	-1	sv, cl, rep, release	
sv_cheats	true	nf, rep, release	Allow cheats on server
sv_clientrates	cmd		Show client rates.
sv_clockcorrection_msecs	30	sv, release	The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_cluster	0	release	Data center cluster this server lives in.
sv_competitive_minspec	true	sv, cl, nf, rep, release	Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_cs_dump_econ_item_stringtable	cmd	sv	sv_cs_dump_econ_item_stringtable
sv_cs_player_speed_has_hostage	200	sv, cl, rep, release	
sv_damage_print_enable	1	sv, cl, rep, release	0
sv_deadtalk	true	sv, cl, nf, rep, release	Dead players can speak (voice, text) to the living
sv_debug_overlays_bandwidth	65536	release	Broadcast server debug overlays traffic
sv_debug_overlays_broadcast	false	nf, cheat, release	Broadcast server debug overlays
sv_dev_simulate_gcdown	cmd	sv	Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
sv_disable_immunity_alpha	false	sv, cl, rep, release	If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
sv_disable_observer_interpolation	false	sv, cl, rep, release	Disallow interpolating between observer targets on this server.
sv_disable_radar	0	sv, cl, rep, release	0
sv_disconnected_player_data_hold_time	60	sv, cl, rep, release	Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display.
sv_dz_cash_bundle_size	50	sv, rep, release	Size of a cash bundle
sv_dz_cash_mega_bundle_size	13	sv, rep, release	Size of a mega cash bundle
sv_dz_contractkill_reward	10	sv, rep, release	Cash bundles to award for a successful contract kill
sv_dz_enable_respawn	true	sv, cl, rep, release	
sv_dz_enable_respawn_solos	false	sv, cl, rep, release	
sv_dz_exploration_payment_amount	2	sv, rep, release	Number of cash bundles to award for exploring a new sector
sv_dz_exploration_payment_amount_bonus	2	sv, rep, release	Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade)
sv_dz_force_zone	false	sv, cl, rep, cheat	
sv_dz_hostage_rescue_reward	18	sv, cl, rep, release	Number of cash bundles to award for rescuing a hostage
sv_dz_jointeam_allowed	false	sv, release	Whether non-server admins are allowed to use the dz_jointeam command
sv_dz_parachute_reuse	true	sv, rep, release	
sv_dz_paradrop	cmd	sv	
sv_dz_player_max_health	120	sv, release	
sv_dz_player_spawn_armor	0	sv, release	
sv_dz_player_spawn_health	120	sv, release	
sv_dz_reset_danger_zone	cmd	sv	
sv_dz_show_enemy_name_scope_range	800	sv, release	
sv_dz_squad_wipe_reward	2	sv, cl, rep, release	Number of cash bundles to award for eliminating a squad
sv_dz_team_count	1	sv, cl, rep, release	Max players allowed per team
sv_dz_warmup_tablet	true	sv, release	
sv_dz_zone_bombdrop_money_reward	15	sv, cl, rep, release	How many money stacks players are rewarded each danger zone wave
sv_dz_zone_bombdrop_money_reward_bonus	5	sv, cl, rep, release	How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item
sv_dz_zone_damage	true	sv, cheat, release	
sv_dz_zone_hex_radius	2200	sv, cl, rep, release	
sv_enable_alternate_baselines	1	release	Allow alternate baseline system, set to 2 for debugging spew.
sv_enable_delta_packing	true	release	When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
sv_enablebunnyhopping	true	sv, cl, rep, release	Allow player speed to exceed maximum running speed
sv_ent_showonlyhitbox	-1	sv, cheat	
sv_ents_write_alarm	0	release	Print callstack every time CNetworkGameServerBase
sv_exojump_jumpbonus_forward	0.4	sv, cl, rep, release	ExoJump forwards velocity bonus when duck jumping
sv_exojump_jumpbonus_up	0.58	sv, cl, rep, release	ExoJump upwards bonus when holding the jump button
sv_exostaminajumpcost	0.04	sv, cl, rep, release	Stamina penalty for jumping with exo legs
sv_exostaminalandcost	0.015	sv, cl, rep, release	Stamina penalty for landing with exo legs
sv_extract_ammo_from_dropped_weapons	false	sv, cl, rep, release	
sv_fade_player_visibility_farz	false	sv, cl, rep, release	
sv_falldamage_exojump_multiplier	0.4	sv, cl, rep, release	ExoJump fall damage multiplier
sv_falldamage_scale	1	sv, cl, rep, release	
sv_falldamage_to_below_player_multiplier	1	sv, cl, rep, release	Scale damage when distributed across two players
sv_falldamage_to_below_player_ratio	0	sv, cl, rep, release	Landing on a another player's head gives them this ratio of the damage.
sv_force_reflections	false	sv, cl, rep, release	
sv_friction	5.2	sv, cl, nf, rep, release	World friction.
sv_full_alltalk	false	sv, cl, rep, release	Any player (including Spectator team) can speak to any other player
sv_fullupdate	cmd		Force a full update for all clients.
sv_game_mode_convars	cmd	sv	Display the values of the convars for the current game_mode.
sv_game_mode_flags	0	sv, release	Dedicated server game mode flags to run
sv_gameinstructor_disable	false	sv, cl, rep, release	Force all clients to disable their game instructors.
sv_ggprogressive_autosniper_first	true	sv, release	Should auto snipers go first or regular snipers?
sv_ggprogressive_shotgun_last	true	sv, release	Should auto snipers go first or regular snipers?
sv_ghostcap	true	sv, release	Shows on player join if a player has the copy tables cheat enabled.
sv_grassburn	false	sv, cl, rep, release	
sv_gravity	800	sv, cl, nf, rep, release	World gravity.
sv_grenade_trajectory_prac_pipreview	false	sv, cl, rep, release	Shows grenade trajectory practice picture-in-picture preview.
sv_grenade_trajectory_prac_trailtime	0	sv, cl, rep, release	Shows grenade trajectory practice visualization for this number of seconds.
sv_grenade_trajectory_time_spectator	4	sv, cl, rep, release	Length of time grenade trajectory remains visible as a spectator.
sv_guardian_extra_equipment_ct	0	sv, release	Extra starting equipment for CT players in guardian modes
sv_guardian_extra_equipment_t	0	sv, release	Extra starting equipment for Terrorist players in guardian modes
sv_guardian_health_refresh_per_wave	50	sv, release	Health given to survivors per wave in guardian mode.
sv_guardian_heavy_all	false	sv, release	
sv_guardian_heavy_count	0	sv, release	
sv_guardian_max_wave_for_heavy	0	sv, release	
sv_guardian_min_wave_for_heavy	0	sv, release	
sv_guardian_refresh_ammo_for_items_on_waves	0	sv, release	List of additional weapons to refill ammo on waves.
sv_guardian_reset_c4_every_wave	false	sv, release	
sv_guardian_respawn_health	50	sv, release	Starting health of guardian players when respawned.
sv_guardian_spawn_health_ct	100	sv, release	Starting health in guardian modes.
sv_guardian_spawn_health_t	100	sv, release	Starting health in guardian modes.
sv_guardian_starting_equipment_humans	0	sv, release	Extra starting equipment for human players in guardian modes
sv_health_approach_enabled	true	sv, rep, release	
sv_health_approach_speed	10	sv, rep, release	
sv_hegrenade_damage_multiplier	1	sv, rep, release	
sv_hegrenade_radius_multiplier	1	sv, rep, release	
sv_hibernate_postgame_delay	5	release	# of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty	true	release	Puts the server into extremely low CPU usage mode when no clients connected
sv_hide_roundtime_until_seconds	0	sv, cl, rep, release	
sv_highlight_distance	500	sv, cl, rep, release	
sv_highlight_duration	3.5	sv, cl, rep, release	
sv_holiday_mode	0	sv, cl, rep, release	0 = OFF, 1 = Halloween, 2 = Winter
sv_ignoregrenaderadio	false	sv, release	Turn off Fire in the hole messages
sv_infinite_ammo	0	sv, cl, rep, cheat, release	Player's active weapon will never run out of ammo
sv_invites_only_mainmenu	false	sv, cl, rep, release	If turned on, will ignore all invites when user is playing a match
sv_jump_impulse	301.993	sv, cl, rep, release	Initial upward velocity for player jumps; sqrt(2gravityheight).
sv_jump_impulse_exojump_multiplier	1.05	sv, cl, rep, release	ExoJump impulse multiplier
sv_kick_ban_duration	15	sv, cl, nf, rep, release	How long should a kick ban from the server should last (in minutes)
sv_kick_players_with_cooldown	1	sv, rep, release	(0
sv_knife_attack_extend_from_player_aabb	0	sv, cl, rep, release	
sv_ladder_scale_speed	0.78	sv, cl, rep, release	Scale top speed on ladders
sv_ladder_slack_z_mult	0.026	sv, cl, rep, cheat	Difference in Z increases toward the middle of the slack ladder.
sv_lagcompensationforcerestore	true	sv, cheat	Don't test validity of a lag comp restore, just do it.
sv_lan	false	release	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_lightquery_debug	false	sv, cheat	
sv_load_forced_client_names_file	cmd	sv, release	Loads a file containing SteamID64 names for clients
sv_load_random_client_names_file	cmd	sv, release	Loads a file containing random name words for clients
sv_log_onefile	false	a	Log server information to only one file.
sv_logbans	false	a	Log server bans in the server logs.
sv_logblocks	false	release	If true when log when a query is blocked (can cause very large log files)
sv_logecho	true	a	Echo log information to the console.
sv_logfile	false	a	Log server information in the log file.
sv_logflush	false	a	Flush the log file to disk on each write (slow).
sv_logsdir	logs	a	Folder in the game directory where server logs will be stored.
sv_mapvetopickvote_maps	de_anubis,de_inferno,de_mirage,de_vertigo,de_overpass,de_nuke,de_ancient	sv, release	Which maps are used for map veto pick sequence
sv_mapvetopickvote_phase_duration	[1	12][2	25][5
sv_matchend_drops_enabled	true	sv, release	Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
sv_matchpause_auto_5v5	false	sv, cl, rep, release	When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
sv_max_allowed_net_graph	1	sv, cl, nf, rep, release	Determines max allowed net_graph value for clients.
sv_max_queries_sec	3	release	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global	60	release	Maximum queries per second to respond to from anywhere.
sv_max_queries_window	30	release	Window over which to average queries per second averages.
sv_maxrate	0	rep, release	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed	320	sv, cl, nf, rep, release	
sv_maxunlag	1	sv, release	Maximum lag compensation in seconds
sv_maxupdaterate	60	sv, cl, rep, release	Maximum updates per second that the server will allow
sv_maxvelocity	3500	sv, cl, rep, release	Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit	0	cheat, release	If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_metaduplication	cmd	cheat	Check serializer meta for duplication, add verbose to command for full spew
sv_min_jump_landing_sound	260	sv, cl, rep, release	
sv_minrate	98304	rep, release	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate	10	sv, cl, rep, release	Minimum updates per second that the server will allow
sv_networkvar_perfieldtracking	true	release	Track individual field offset changes, rather than a single dirty flag for the whole entity.
sv_networkvar_validate	false	release	Validate each StateChanged against known offsets.
sv_noclipaccelerate	5	sv, cl, a, nf, rep	
sv_noclipduringpause	false	sv, cl, rep, cheat	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipfriction	4	sv, cl, a, nf, rep	Friction during noclip move.
sv_noclipspeed	1200	sv, cl, a, nf, rep	
sv_outofammo_indicator	false	sv, cl, rep, release	
sv_packstats	cmd	release	Show entity packing stats, pass 'clear' as argument to reset counts.
sv_parallel_packentities	2	release	Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers.
sv_parallel_sendsnapshot	2	release	Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers.
sv_party_mode	false	sv, cl, rep, release	Party!!
sv_password	0	prot, nf, norecord, release	Server password for entry into multiplayer games
sv_pausable	0	release	Is the server pausable.
sv_pause_on_console_open	false	a	1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause.
sv_phys_debug_callback_entities	false	sv, cheat	Print all entities that get touch callbacks. Each entity is printed only once.
sv_phys_enabled	true	sv, cheat	Enable all physics simulation
sv_phys_sleep_enable	true	sv, cheat	Enable sleeping for dynamic physics bodies.
sv_phys_stop_at_collision	0	sv, cheat	
sv_player_parachute_velocity	-200	sv, rep, release	
sv_prime_accounts_only	false	sv, release	When this setting is enabled only prime users can connect to this game server.
sv_pure	cmd		Show user data.
sv_pure_kick_clients	true	release	If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace	0	release	If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_hostage_force	20000	sv, rep, cheat	How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_hostage_force	1000	sv, rep, cheat	Maximum of how hard the hostage is pushed away from physics objects.
sv_pvs_max_distance	0	rep, release	if set, adds a maximum range to PVS/PAS checks
sv_querycache_stats	cmd	sv	Display status of the query cache (client only)
sv_radio_throttle_window	10	sv, release	The number of seconds before radio command tokens refresh.
sv_ragdoll_lru_debug	false	sv, rep, cheat	
sv_record_item_time_data	false	sv, release	Turn on recording of per player item time data into the server log.
sv_regeneration_force_on	false	sv, cheat	Cheat to test regenerative health systems
sv_region	-1	release	The region of the world to report this server in.
sv_rethrow_last_grenade	cmd	sv, cheat	Emit the last grenade thrown on the server.
sv_search_key	0	release	
sv_search_team_key	public	release	When initiating team search, set this key to match with known opponents team
sv_server_graphic1	0	sv, cl, rep, release	A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_graphic2	0	sv, cl, rep, release	A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_verify_blood_on_player	true	sv, cl, rep, cheat	
sv_shield_bash_damage_to_nonplayer	30	sv, cl, rep, release	
sv_shield_bash_damage_to_players	90	sv, cl, rep, release	
sv_shield_explosive_damage_cap	99	sv, cl, rep, release	
sv_shield_explosive_damage_crouch_bonus	10	sv, cl, rep, release	
sv_shield_explosive_damage_mindist	30	sv, cl, rep, release	
sv_shield_explosive_damage_mult	4	sv, cl, rep, release	
sv_shield_explosive_damage_scale	0.5	sv, cl, rep, release	
sv_shield_hitpoints	850	sv, cl, rep, release	
sv_show_ragdoll_playernames	false	cl, rep, release	
sv_show_team_equipment_force_on	false	sv, cl, rep, release	Force on if not prohibited
sv_show_team_equipment_prohibit	false	sv, cl, nf, rep, release	Determines whether +cl_show_team_equipment is prohibited.
sv_show_voip_indicator_for_enemies	false	sv, rep, release	Makes it so the voip icon is shown over enemies as well as allies when they are talking
sv_showbullethits	0	sv, cl, rep, release	1=show hits and near misses, 2=show hits only
sv_showhitregistration	0	sv, cl, rep, cheat	Display lag_compensated hitboxes. 0 = off, 1 = server only, 2 = client only, 3 = both server and client
sv_showimpacts	0	sv, cl, rep, release	Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_penetration	0	sv, cl, rep, release	Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
sv_showimpacts_time	4	sv, cl, rep, release	Duration bullet impact indicators remain before disappearing
sv_showtags	cmd		Describe current gametags.
sv_shutdown	cmd		Sets the server to shutdown when all games have completed
sv_skel_constraints_enable	false	rep, cheat	
sv_skirmish_id	0	sv, cl, rep, release	Dedicated server skirmish id to run
sv_skyname	sky_urb01	sv, cl, a, rep	Current name of the skybox texture
sv_snapshot_unlimited	false	rep, release	For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course...
sv_soundscape_printdebuginfo	cmd	sv, cheat	print soundscapes
sv_spawn_afk_bomb_drop_time	15	sv, rep, release	Players that have never moved since they spawned will drop the bomb after this amount of time.
sv_spawn_rappel_min_duration	8	sv, rep, release	
sv_spawn_rappel_min_duration_with_chute	2.5	sv, rep, release	
sv_spec_hear	1	sv, cl, nf, rep, release	Determines who spectators can hear
sv_spec_use_tournament_content_standards	false	sv, cl, rep, release	
sv_specaccelerate	5	sv, cl, a, nf, rep	
sv_specnoclip	true	sv, cl, a, nf, rep	
sv_specspeed	1200	sv, cl, a, nf, rep	
sv_spewmeta	cmd	cheat	Spew serializer meta
sv_staminajumpcost	0.08	sv, cl, rep, release	Stamina penalty for jumping
sv_staminalandcost	0.05	sv, cl, rep, release	Stamina penalty for landing
sv_staminamax	80	sv, cl, rep, release	Maximum stamina penalty
sv_staminarecoveryrate	60	sv, cl, rep, release	Rate at which stamina recovers (units/sec)
sv_steamgroup	0	nf, release	The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_steamgroup_exclusive	false	release	If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stopspeed	80	sv, cl, nf, rep, release	Minimum stopping speed when on ground.
sv_stressbots	false	release	If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_tablet_show_path_to_nearest_resq	false	sv, cl, rep, release	
sv_tags	0	nf, release	Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_talk_after_dying_time	0	sv, cl, rep, release	The number of seconds a player can continue talking after dying as if they were still alive
sv_talk_enemy_dead	false	sv, cl, rep, release	Dead players can hear all dead enemy communication (voice, chat)
sv_talk_enemy_living	false	sv, cl, rep, release	Living players can hear all living enemy communication (voice, chat)
sv_teamid_overhead	true	sv, cl, nf, rep, release	Shows teamID over player's heads. 0 = off, 1 = on
sv_teamid_overhead_always_prohibit	false	sv, cl, nf, rep, release	Determines whether cl_teamid_overhead_always is prohibited.
sv_teamid_overhead_maxdist	0	sv, cl, rep, release	If >0, server will override cl_teamid_overhead_maxdist
sv_teamid_overhead_maxdist_spec	0	sv, cl, rep, release	If >0, server will override cl_teamid_overhead_maxdist_spec
sv_timebetweenducks	0.4	sv, cl, rep, release	Minimum time before recognizing consecutive duck key
sv_tripwirefire_trace_length	180	sv, release	
sv_turning_inaccuracy_angle_min	4	sv, cl, rep, cheat, release	
sv_turning_inaccuracy_decay	0.8	sv, cl, rep, cheat, release	
sv_turning_inaccuracy_enabled	false	sv, cl, rep, cheat, release	
sv_unlockedchapters	1	a	Highest unlocked game chapter.
sv_update_animgraph_movement_in_finish	true	sv, cl, rep, cheat	Whether we should update animgraph movement in FinishMove.
sv_usercmd_queue_spew_threshold	10	sv, release	Spew warning if command queue has grown above this many backlogged commands.
sv_versus_screen_scene_id	0	sv, release	Determines which scene is used for the versus screen.
sv_visiblemaxplayers	-1	release	Overrides the max players reported to prospective clients
sv_voice_proximity	-1	sv, cl, rep, release	
sv_voicecodec	vaudio_speex	release	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable	true	a, nf, release	
sv_vote_allow_in_warmup	false	sv, release	Allow voting during warmup?
sv_vote_allow_spectators	false	sv, release	Allow spectators to initiate votes?
sv_vote_command_delay	2	sv, release	How long after a vote passes until the action happens
sv_vote_count_spectator_votes	false	sv, release	Allow spectators to vote on issues?
sv_vote_creation_timer	120	sv, release	How often someone can individually call a vote.
sv_vote_disallow_kick_on_match_point	false	sv, release	Disallow vote kicking on the match point round.
sv_vote_failure_timer	300	sv, release	A vote that fails cannot be re-submitted for this long
sv_vote_issue_kick_allowed	true	sv, nf, rep, release	Can people hold votes to kick players from the server?
sv_vote_issue_loadbackup_allowed	true	sv, nf, rep, release	Can people hold votes to load match from backup?
sv_vote_issue_loadbackup_spec_authoritative	false	sv, release	When enabled, admins load match from backup without players vote
sv_vote_issue_loadbackup_spec_only	false	sv, nf, rep, release	When enabled, only admins load match from backup
sv_vote_issue_loadbackup_spec_safe	true	sv, release	When enabled, admins load match from backup in safe time of the round only
sv_vote_issue_pause_match_spec_only	false	sv, nf, rep, release	When enabled, only admins start technical pause
sv_vote_issue_restart_game_allowed	false	sv, release	Can people hold votes to restart the game?
sv_vote_kick_ban_duration	15	sv, nf, rep, release	How long should a kick vote ban someone from the server? (in minutes)
sv_vote_quorum_ratio	0.501	sv, release	The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration	15	sv, release	How long to allow voting on an issue
sv_vote_to_changelevel_before_match_point	false	sv, rep, release	Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
sv_warmup_to_freezetime_delay	4	sv, cl, rep, release	Delay between end of warmup and start of match.
sv_watchtransmit	-2	sv, release	Watch NetworkStateChanged info for this entity index.
sv_wateraccelerate	10	sv, cl, nf, rep, release	
sv_waterfriction	1	sv, cl, nf, rep, release	
sv_weapon_encumbrance_per_item	0.85	sv, cl, rep, release	
sv_weapon_encumbrance_scale	0	sv, cl, rep, release	
sv_weapon_require_use_grace_period	1	sv, release	
sv_workshop_allow_other_maps	true	sv, release	When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
sys_info	cmd		Print system information to the console
sys_minidumpspewlines	2000	release	Lines of crash dump console spew to keep.
tablet_c4_dist_max	3000	sv, cl, rep, release	
tablet_c4_dist_min	400	sv, cl, rep, release	
teammenu	cmd	cl, server_can_execute	Show team selection window
telemetry_message	cmd	sv, cheat	Place a message in the telemetry timeline
telemetry_toggle_timespan	cmd	sv, cheat	Starts/stops a timespan with an ever increasing name.
tenfoot_match	cmd	cl, linked	[prefix]
tenfoot_pickle_dictionaries	cmd	cl, linked	compiles daisy wheel input dictionaries to more performant form
tenfoot_pickle_single_dictionary	cmd	cl, linked	[language] compiles one daisy wheel input dictionary
tenfoot_text_hotspots	cmd	cl, linked	find text autosuggest hot spots
Test_Checkpoint	cmd		Indicate to a test script that a checkpoint has been reached
Test_CreateEntity	cmd	sv, cheat	
test_dispatcheffect	cmd	sv, cheat	Test a clientside dispatch effect. Usage
Test_EHandle	cmd	sv, cheat	
test_entity_blocker	cmd	sv, cheat	Test command that drops an entity blocker out in front of the player.
Test_ExitProcess	cmd	cheat	Test_ExitProcess - immediately kill the process.
test_list_entities	cmd	sv, cheat	test-list entities
Test_Loop	cmd		Test_Loop - loop back to the specified loop start point unconditionally.
Test_LoopCount	cmd		Test_LoopCount - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds	cmd		Test_LoopForNumSeconds - loop back to the specified start point for the specified # of seconds.
Test_RandomChance	cmd		Test_RandomChance   - Roll the dice and maybe run the command following the percentage chance.
Test_RandomPlayerPosition	cmd	sv, cheat	
Test_StartLoop	cmd		Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript	cmd		Start a test script running..
think_limit	10	sv, cl, rep, release	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson	cmd	cl, cheat, execute_per_tick	Switch to thirdperson camera.
thirdperson_lockcamera	false	cl, rep, cheat	
thirdperson_mayamode	cmd	cl, cheat	Switch to thirdperson Maya-like camera controls.
thirdpersonshoulder	cmd	cl	Switch to thirdperson-shoulder camera.
timedemo	cmd		Play a demo and report performance info.
timedemoquit	cmd		Play a demo, report performance info, and then exit
timeleft	cmd	sv	prints the time remaining in the match
timeout_ct_start	cmd	sv	
timeout_terrorist_start	cmd	sv	
toggle	cmd	norecord	Toggles specified convar value on and off.
toggleconsole	cmd	norecord	Show/hide the console.
tr_do_reduce	true	rep, cheat	
tr_epsilon_t_junction	0.01	rep, cheat	
tr_max_acceptable_edge_length	10000	rep, cheat	
tr_openedge_penalty	10	rep, cheat	
traceattack	cmd	sv	traceattack damage hitgroup
trusted_launch	0	cl, a	Trusted launch status
tv_advertise_watchable	false	prot, nf, norecord, release	GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
tv_allow_autorecording_index	-1	sv, release	When >=0 restricts autorecording only to the specified TV index
tv_allow_camera_man_override	false	release	Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields present in all network packets, in every snapshot. This allows the secondary cameraman (-interactivecaster that connects to a tv port) to override those fields some seconds later regardless of whether they changed originally or not.
tv_allow_camera_man_steamid	0	sv, release	Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
tv_allow_camera_man_steamid2	0	sv, release	Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
tv_allow_static_shots	true	sv, release	Auto director uses fixed level cameras for shots
tv_autorecord	false	release	Automatically records all games as SourceTV demos.
tv_autoretry	true	release	Relay proxies retry connection after network timeout
tv_broadcast	false	release	Automatically broadcasts all games as GOTV demos through Steam.
tv_broadcast1	false	release	Automatically broadcasts all games as GOTV[1] demos through Steam.
tv_broadcast_keyframe_interval	3	release	The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
tv_broadcast_keyframe_interval1	3	release	The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server
tv_broadcast_max_requests	20	release	Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
tv_broadcast_max_requests1	20	release	Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
tv_broadcast_resend	cmd		resend broadcast data to broadcast relay
tv_broadcast_startup_resend_interval	10	release	The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails)
tv_broadcast_status	cmd		Print out broadcast status
tv_broadcast_url	http	//localhost	8080
tv_broadcast_url1	http	//localhost	8080
tv_chatgroupsize	0	release	Set the default chat group size
tv_chattimelimit	0.2	release	Limits spectators to chat only every n seconds
tv_clients	cmd		Shows list of connected SourceTV clients.
tv_debug	0	release	SourceTV debug info.
tv_delay	105	sv, release	SourceTV broadcast delay in seconds
tv_delaymapchange	true	sv, release	Delays map change until broadcast is complete
tv_deltacache	2	release	Enable delta entity bit stream cache
tv_dispatchmode	1	release	Dispatch clients to relay proxies
tv_enable	false	nf, release	Activates SourceTV on server.
tv_enable1	false	nf, release	Activates SourceTV[1] on server.
tv_enable_delta_frames	true	release	Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
tv_listen_voice_indices	0	cl, user	Bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none
tv_listen_voice_indices_h	0	cl, user	High 32 bits of bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none
tv_maxclients	128	release	Maximum client number on SourceTV server.
tv_maxclients_relayreserved	0	release	This number of relay client connections are reserved for SourceTV relays.
tv_maxrate	0	release	Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_mem	cmd		hltv memory statistics. Use with 'ent 10' (dump entity 10 memory usage) or 'top 8' (dump top 8 memory users) or 'class' CWorld (dump CWorld class)
tv_msg	cmd	sv	Send a screen message to all clients.
tv_name	SourceTV	release	SourceTV host name
tv_nochat	false	a, user	Don't receive chat messages from other SourceTV spectators
tv_overridemaster	false	release	Overrides the SourceTV master root address.
tv_password	0	prot, nf, norecord, release	SourceTV password for all clients
tv_playcast_delay_prediction	true	release	
tv_playcast_delay_resync	0	release	To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure
tv_playcast_retry_timeout	12	release	In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
tv_port	27020	release	Host SourceTV port
tv_record	cmd		Starts SourceTV demo recording.
tv_relay	cmd		Connect to SourceTV server and relay broadcast.
tv_relaypassword	0	prot, nf, norecord, release	SourceTV password for relay proxies
tv_relayradio	false	sv, release	Relay team radio commands to TV
tv_relayvoice	true	release	Relay voice data
tv_retry	cmd		Reconnects the SourceTV relay proxy.
tv_show_allchat	true	sv, release	
tv_snapshotrate	20	rep, release	Snapshots broadcast per second
tv_snapshotrate1	32	release	Snapshots broadcast per second, GOTV[1]
tv_spectator_port_offset	0	cl, release	
tv_status	cmd		Show SourceTV server status.
tv_stop	cmd		Stops the SourceTV broadcast.
tv_stoprecord	cmd		Stops SourceTV demo recording.
tv_time_remaining	cmd	sv, release	Print remaining tv broadcast time
tv_timeout	20	release	SourceTV connection timeout in seconds.
tv_title	SourceTV	release	Set title for SourceTV spectator UI
tv_transmitall	false	rep, release	Transmit all entities (not only director view)
ui_deepstats_radio_heat_figurine	0	cl, a, release	
ui_deepstats_radio_heat_tab	0	cl, a, release	
ui_deepstats_radio_heat_team	0	cl, a, release	
ui_deepstats_toplevel_mode	0	cl, a, release	
ui_inventorysettings_recently_acknowledged	0	cl, a, release	
ui_lobby_draft_enabled	false	cl, release	
ui_mainmenu_bkgnd_movie_94408AE3	dust2	cl, a, release	Main menu background movie
ui_nearbylobbies_filter3	competitive	cl, a, release	
ui_news_last_read_link	0	cl, a, release	
ui_playsettings_custom_preset	mg_de_dust2	cl, a, release	
ui_playsettings_directchallengekey	SCA6R-G3PG-S23GT-VQ6Q	cl, a, release	
ui_playsettings_flags_listen_casual	0	cl, a, release	
ui_playsettings_flags_listen_competitive	32	cl, a, release	
ui_playsettings_flags_listen_cooperative	0	cl, a, release	
ui_playsettings_flags_listen_deathmatch	32	cl, a, release	
ui_playsettings_flags_listen_scrimcomp2v2	0	cl, a, release	
ui_playsettings_flags_listen_skirmish	0	cl, a, release	
ui_playsettings_flags_listen_survival	0	cl, a, release	
ui_playsettings_flags_official_casual	0	cl, a, release	
ui_playsettings_flags_official_competitive	16	cl, a, release	
ui_playsettings_flags_official_cooperative	0	cl, a, release	
ui_playsettings_flags_official_deathmatch	32	cl, a, release	
ui_playsettings_flags_official_scrimcomp2v2	0	cl, a, release	
ui_playsettings_flags_official_skirmish	0	cl, a, release	
ui_playsettings_flags_official_survival	0	cl, a, release	
ui_playsettings_maps_listen_casual	mg_de_dust2	cl, a, release	
ui_playsettings_maps_listen_competitive	mg_de_dust2	cl, a, release	
ui_playsettings_maps_listen_deathmatch	mg_de_dust2	cl, a, release	
ui_playsettings_maps_listen_scrimcomp2v2	mg_de_inferno	cl, a, release	
ui_playsettings_maps_listen_skirmish	mg_skirmish_armsrace	cl, a, release	
ui_playsettings_maps_official_casual	mg_dust247	cl, a, release	
ui_playsettings_maps_official_deathmatch	mg_dust247	cl, a, release	
ui_playsettings_maps_workshop	0	cl, a, release	
ui_playsettings_mode_listen	competitive	cl, a, release	
ui_playsettings_mode_official_v20	competitive	cl, a, release	
ui_playsettings_prime	1	cl, a, release	
ui_playsettings_survival_solo	0	cl, a, release	
ui_playsettings_warmup_map_name	de_mirage	cl, a, release	
ui_popup_weaponupdate_version	2303	cl, a, release	
ui_setting_advertiseforhire_auto	1	cl, a, release	Whether users will automatically advertise for invites (0
ui_setting_advertiseforhire_auto_last	/competitive	cl, a, release	Which game mode users last used to advertise for invites
ui_show_subscription_alert	0	cl, a, release	
ui_show_unlock_competitive_alert	0	cl, a, release	
ui_steam_overlay_notification_position	bottomleft	cl, a	Steam overlay notification position
ui_steam_overlay_notification_position_horz	0	cl, a	Steam overlay notification position horizontal offset
ui_steam_overlay_notification_position_vert	0	cl, a	Steam overlay notification position vertical offset
ui_vanitysetting_loadoutslot_ct	melee	cl, a, release	
ui_vanitysetting_loadoutslot_t	smg0	cl, a, release	
ui_vanitysetting_team	ct	cl, a, release	
unbind	cmd	release	Unbind a key.
unbindall	cmd	release	Unbind all keys.
unpause	cmd		Clear the pause state of the server.
UpdateBinarySizes	cmd		Dumps the binary sizes to use for the game in loadaddress.vpc
url_execute	cmd	cl	Executes url-based commands, used for incoming commands from url-based launches when the game's already running.
users	cmd		Show user info for players on server.
vconsole_rcon_server_details	0	norecord, release, server_cant_query	when non-empty allows for easy vconsole connection to the dedicated server.
view_punch_decay	18	sv, cl, rep, cheat, release	Decay factor exponent for view punch
viewmodel_always_on	false	cl, cheat	Force the view model to draw, even when in 3rd person
viewmodel_fov	60	cl, a	Viewmodel FOV
viewmodel_offset_randomize	false	cl, cheat	randomly change viewmodel offsets to visualize range
viewmodel_offset_x	1	cl, a	viewmodel_offset_x
viewmodel_offset_y	1	cl, a	viewmodel_offset_y
viewmodel_offset_z	-1	cl, a	viewmodel_offset_z
viewmodel_presetpos	1	cl, a	1
violence_ablood	true	a	Draw alien blood
violence_agibs	true	a	Show alien gib entities
violence_hblood	true	a	Draw human blood
violence_hgibs	true	a	Show human gib entities
vis_debug_currentcluster	cmd		Show the current cluster number
vis_debug_drawcluster	cmd		Add cluster # to visualization, (-1) to clear
vis_debug_dumpvisibleclusters	cmd		Show the list of visible clusters
vis_debug_find_los	cmd		Find or clear the vis LOS to here
vis_debug_lock	cmd		Lock vis LOS origin to current
vis_debug_record_start	cmd		Record a path to debug vis
vis_debug_record_stop	cmd		Record a path to debug vis
vis_debug_show	cmd		Show/hide the vis debug visualization
vis_debug_sphere	cmd		Draw clusters in a sphere of radius around the camera
vis_debug_sunclusters	cmd		Showing clusters for sun/csm rendering. Red (full sun csm & lighting), Orange (no viewmodel sun or csm), Green (no sun at all)
vis_debug_tracelos	cmd		Trace rays and check vis from the current camera
vis_force	false	sv, cheat	
vismon_poll_frequency	0.5	sv, cheat	
vismon_trace_limit	12	sv, cheat	
vmem_dump	cmd		Dump memory stats to log.
vmix_debug_list	cmd		Debug dump the list of available vmix graphs
vmix_input	cmd	cheat	Set an input mix value
vmix_output	cmd	cheat	Dump main graph control output values
voice_always_sample_mic	false	a	For systems experiencing a hang/stall when using voice chat.
voice_loopback	false	user	
voice_modenable	true	cl, a, clientcmd_can_execute	Enable/disable voice in this mod.
voice_modenable_toggle	cmd	cl	Toggle the voice_modenable convar.
voice_mute	cmd		Mute a specific Steam user
voice_player_speaking_delay_threshold	0.5	sv, cheat	
voice_reset_mutelist	cmd		Reset all mute information for all players who were ever muted.
voice_scale	0.6	cl, a, release	Volume of incoming VOIP
voice_show_mute	cmd		Show whether current players are muted.
voice_test_log_send	false	release	
voice_threshold	4000	cl, a	
voice_unmute	cmd		Unmute a specific Steam user, or all to unmute all connected players.
voice_vox	0	cl, a, per_user	Voice chat uses a vox-style always on
volume	1	a	Sound volume
volume_fog_clipmap_update	1	cheat	
volume_fog_clipmaps_enabled	true	cheat	
volume_fog_disable	false	cheat	
volume_fog_dither_scale	3	cheat	
volume_fog_enable_jitter	true	cheat	
volume_fog_enable_stereo	true	cheat	
volume_fog_enlarge_frusta	2	cheat	
volume_fog_show_volumes	false	cheat	
vphys2_friction_factor	1	cheat	Change global friction factor
vphys2_restitution_factor	1	cheat	Change global restitution factor
vprof_dump_counters	cmd		Dump vprof counters to the console
vprof_generate_report	cmd		Generate a report to the console.
vprof_generate_report_budget	cmd		Generate a report to the console based on budget group.
vprof_generate_report_hierarchy	cmd		Generate a report to the console.
vprof_off	cmd		Disable vprof
vprof_on	cmd		Enable vprof
vprof_remote_start	cmd		Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop	cmd		Stop an existing remote VProf data request
vprof_reset	cmd		Reset the stats in VProf profiler
vprof_reset_peaks	cmd		Reset just the peak time in VProf profiler
vprof_vtrace	cmd		Toggle whether vprof data is sent to VTrace
vtune	cmd		Controls VTune's sampling.
weapon_accuracy_forcespread	0	sv, cl, rep, release	Force spread to the specified value.
weapon_accuracy_nospread	false	sv, cl, rep, release	Disable weapon inaccuracy spread
weapon_accuracy_reset_on_deploy	false	sv, cl, rep, cheat, release	On deploy, forcibly reset weapon accuracy to zero.
weapon_accuracy_shotgun_spread_patterns	true	sv, cl, rep, release	
weapon_air_spread_scale	1	sv, cl, rep, release	Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
weapon_auto_cleanup_time	0	sv, cl, rep, release	If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
weapon_debug_spread_gap	0.67	cl, cheat, per_user	
weapon_debug_spread_show	0	cl, cheat, per_user	Enables display of weapon accuracy; 1
weapon_max_before_cleanup	0	sv, cl, rep, release	If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
weapon_near_empty_sound	true	sv, cl, rep, cheat	
weapon_reticle_knife_show	true	sv, cl, rep, release	When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
weapon_sound_falloff_multiplier	1	sv, cl, rep, cheat, release	Scaling for falloff of weapon firing sounds
world_dump_loaded_worlds	cmd		Dump all of the worlds that we know about
world_layer_list	cmd		List all world layers
world_layer_set_visible	cmd		Show or hide the specified world layer
writeid	cmd		Writes a list of permanently-banned user IDs to file.
writeip	cmd		Save the ban list to file.
writekeybindings	cmd	release	Saves current key bindings to disk.
zoom_sensitivity_ratio	1	cl, a, per_user	Additional mouse sensitivity scale factor applied when FOV is zoomed in.